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Thursday, September 10, 2009

Vampire Counts - 2,250 Skeletal Horde.

I spent the last few days gluing together models! Wow!!

This is very exciting as way back in January I developed signs of a super glue allergy (which is most inconvenient in this hobby). After visiting a dermatologist (and getting no help), a helpful recommendation from realgenius (thanks by the way), and a little internet research, I discovered "foam safe" CA glue. I still have to wear gloves when I do my gluing but the fumes are almost non-existent and my lungs, eyes, and skin are not getting all messed up from the glue. I can build again!!

With that in mind I have been trying to get my Vampire Counts army assembled to a point where I can play it in the regular 2,250 events around town. I think I am pretty close to being able to field this list (with some massive skeleton assembly).

I am still going for something that could be considered "friendly" but has a shot at taking on some "Heavy" lists. The idea is lots of Skeletons, but I would love some critical feedback from VC players and haters.



SKELETONS!!!
LORD: (450)
Vampire Lord - Level 3, Nightmare, Flying Horror, Red Fury, Walach's Bloody Hauberk, Wristbands of Black Gold, Black Periapt, Balefire Spike (450)

Flying level 3 lives in the unit of Black Knights but can charge out if the opportunity presents itself. I'm probably being paranoid but I built this guy to stick around - 2+ AS, 5+ WS, 3+ WS vs shooting or magic missiles.

HEROES: (467)
Vampire - Dark Acolyte, Avatar of Death, Book of Arkhan, Sword of Battle (200)
Wight King - Skeletal Steed, Lance, Heavy Armor, Shield, BSB, Banner of the Barrows (172)
Necromancer - Dispel Scroll, Extra Spell (95)

Level 2 lives in with the Grave Guard, Necro might as well or I will put him in a unit of Skeletons. Wight King lives in the unit of Black Knights with Lord for +1 to hit/Hatred/S6 on the charge/Killing Blow mania. Only one scroll but I hope that will get me by any really bad spells with my 6 DD.

CORE: (516)
Skeleton Warriors x 20 - Musician, Standard (172)
Skeleton Warriors x 20 - Musician, Standard (172)
Skeleton Warriors x 20 - Musician, Standard (172)
Dire Wolves x 5 (40)

Skeletons! I love skeletons, I know they suck but I just love the look of them on the table and modeling them is fun in a sick way. The small unit of Dire Wolves is there because I had 40pts left and couldn't decide on a better way to use them. They will most likely get blasted off the board but at least they present a target for one turn, and maybe they can march block something.

SPECIAL: (502)
Grave Guard x 15 - Heavy Armor, Shield, Champion, Musician, Standard, Banner of the Dead Legion (235)
Black Knights x 8 - Heavy Armor, Shield, Lance, Musician, Standard, Champ, Royal Standard of Strigos (267)

Character bunkers mostly, also the units I expect to actually kill things.

RARE: (275)
Cairn Wraiths x 5 - Banshee (275)

Gotta have some scary fast movers! These will likely support the flank of the Black Knight/character unit.

Total Points: 2,250 (of 2,250)
I don't think the list is terrible and I have a pretty good idea how to play it. What are your thoughts?

6 comments:

Anonymous said...

Sorry I don't have my book handy as I am at work, but Flying horror gives you flying I think, and he is mounted on a nightmare, can you fly while mounted on a non-flying mount?

I could be way off here though.

Randroid said...

According to the GW FAQ a Flying Horror mounted Vamp retains its flying and gives it to the mount but loses 360 LoS in the process.

In their words "it seems like a really silly thing to do!" :/

I guess they can't appreciate a Flying and Mounted Vampire Lord.

Boss Salvage said...

Looks solid to me, and not OP either. 7 levels of magic (necro is a level 2? or just 2 spells?) + book bound is about as light as a VC list can honestly go - 9 PD + 1 bound is magic enough to keep the army around and also doing nasty things, and shouldn't raise cheddar cries.

Props on all the skellies, on the standard combo on the GG (as in, no Hoff!), and on making a black knight unit that's actually frigthening. Hatred + more bodies should mean they can bring the pain properly.

Possibly the only thing missing for me is champs on the skellies. Locking up a big nasty for turns at a time is generally pretty excellent.

- Salvage

Bloomfield Cricket Club said...

I like that list mate very solid

Randroid said...

Thanks for the comments guys!

Once I get it built and tested I may make a change or two but I plan to leave it as is for now.

For casters I have a Level 3 Lord, Level 2 Vamp, and the Level 1 Necro with 1 additional spell (basically my Van Hel's insurance). I'm hoping that is enough magic to get a spell or two off plus keep me out of too much trouble against magic heavy armies.

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