Friday, December 10, 2010

Whispers of the blood god...

Khorne has been whispering sweet murder musings in my ear over the past few weeks. This has led me to come up with a list that incorporates the WoC models I currently have with a couple of new additions. Very straight forward, punch you in the face style gameplay but I think it could be fun...


LORDS: (403)
Chaos Lord - Mark of Khorne, Juggernaut, Halberd, Helm of Many Eyes, Dragonhelm, Talisman of Preservation, Favor of the Gods, Diabolic Splendour (403)

A down right nasty example of Khorne's chosen sporting 6 ASF S6 attacks (with another 3 S5 from his mount), a 4+ ward save (2+ vs flaming attacks), a 0+ armor save, and a few nasty Chaos tricks to boot. He'll live in the unit of Chaos Knights for one hard hitting Khorne-powered steamroller.

HEROES: (314)
Chaos Sorcerer - Infernal Puppet, Talisman of Protection (135)
Exalted Hero - Mark of Khorne, Fury of the Blood God, BSB, Halberd, Shield (179)

The Sorcerer isn't "fluffy" in the list but he will be modeled in a way that matches the Khorneyness of the army (hahahah). He will actually be the puppet - a sort of head and torso being controlled by one of Khorne's chosen and there simply to protect his forces (and manipulate the miscast table for extra fun.. especially when the Hellcannons misfire). The BSB is a must in an all Frenzy bonanza such as this and a nice opportunity to use the Fury of the Blood God gift in a fluffy and functional way. The BSB will deploy in the Warriors while the Sorcerer will live in with the "Marauders".

CORE: (683)
Chaos Marauders x 39 - Mark of Khorne, Musician, Standard, Champion (176)
Chaos Warriors x 24 - Mark of Khorne, Halberds, Musician, Champion, Standard, Lichebone Pennant (459)
Chaos Warhounds x 8 (48)

Two big fat units of nasty fighty things. I skipped the flails on the "Marauders" as I will be using Beastmen instead and I don't think the flails look good on them. If only they had the additional hand weapon option...

The Warriors are pretty basic but I wanted them to have the Halberds as a way of really dealing some serious damage to incoming heavies, plus a little magic protection in the form of the MR1 standard. Hmm... I should look into how MR works in a unit for 8th (as the BSB has MR2 already and I might be able to use those 15 points on a character elsewhere).

SPECIAL: (440)
Chaos Knights x 8 - Mark of Khorne, Musician, Standard, Blasted Standard (420)

Common 8th edition WoC tactics say... DON'T TAKE KNIGHTS!! To hell with that I say! Sure they aren't quite as impressive as they once were, but used in the right way this unit can still deliver one hell of a punch. I've given them the 5+ ward vs shooting banner to ensure that most (if not all) of them make it through til the Turn 2 charge that will get them into CC. Overall this unit could probably be seen as a Chaos Lord delivery system.

RARE: (410)
Hellcannon (205)
Hellcannon (205)

Yup. I went there. The Hellcannon is just so damn cool and the only thing cooler than one Hellcannon is TWO! I played a one day tournament last year (or was it at the start of this year?) with Goatboy's WoC models and I had a blast with two of these guys running around the field. Unpredictable, deadly, and fun to field. Yes it can suck to be on the receiving end of a Hellcannon but I am counting on most players learning how to deal with the evil bastards. 

Total Points: 2,250 (of 2,250)

So there you have it.. my "all Khorne" Warriors of Chaos list that features both Magic and Shooting. I like the idea of a Khorne army twisting these two hated things to their advantage and best of all I only have to buy another 4-5 models to make this list a reality.

It's been quite a while since I had much WHFB content here and even longer since I wrote a new army list (for 8th no less). If you have critiques and/or feedback I would love to hear from you.


inanecourage said...

The list looks solid. And I think making the sorcerer 'fluffy' shouldn't be a problem. The torso idea is a good one, or just have him shackled.

You could also steal the Warhammer: Age of Reckoning idea and have a Khornate 'Shaman'. Some kind of wirey, wild looking mountain man with inate magical powers. Not a sorcerer per sae, but possibly the closest thing Khorne could come to having a spell caster.

Randroid said...

Hmm. I like that idea too.

In the book Blood for the Blood God there are some magic users like that... a sort of shaman/mystic figure in the mountains who guards a Khorne magic sanctuary.

inanecourage said...

It is interesting, because a lot of people wrongly say "Khorne hates magic". As far back as I can remember, it has been that Khorne hates Sorcerers, but not magic itself. Which makes sense, magic can do Khornes will by virtue of there being magic weapons, or the fact that Khorne is pretty much made out of magic. Sorcerers are manupulative and don't really 'kill in battle', so I think that is why Khorne has it out for them.