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Showing posts with label beer gut tribe. Show all posts
Showing posts with label beer gut tribe. Show all posts

Monday, January 9, 2012

Played some Warhammer this past Sunday.

Yup. Been awhile. Like... a year or so? Figured it was time to give it a go again. Broke out the Beer Gut tribe and took them to war against Chaos. First list with the new Ogre Kingdoms book looked like this:

LORDS: 385
Slaughtermaster - Level 4, Greedy Fist, Fencer's Blades, Ruby Ring of Ruin (385)

Wanted to try out the big caster and the Greedy Fist and see what the hubbub is all about. The ring was there to ensure I had enough ranged magic for maximum fist potential. It was a scroll but I swapped it...

HEROES: 322
Bruiser - BSB, Lookout Gnoblar, Heavy Armor, Enchanted Shield, Crown of Command, Luckstone (189)
Butcher - Level 2, Ironfist (138)

Butcher was my Maw caster and lived in the Ogres (err Bulls) while the BSB Bruiser hung out in the Ironguts with the Slaughtermaster. Goal was to hit the right unit at the right time... hard. Was not looking to get into any drawn out combats with Chaos Warriors.

CORE: 558
Ogres x 6 - Standard, Bellower, Ironfists (212)
Ironguts x 7 - Standard, Standard of Discipline, Bellower, Champion (346)

Solid core of Ogre backup and Irongut character bus at Ld 9 with a BSB reroll. Pretty standard stuff?

SPECIAL: 203
Leadbelchers x 4 - Bellower (182)
Sabertusk Pack x 1 (21)

Wanted to see how Leadies do in the new book. Mission accomplished.

RARE: 130
Gnoblar Scraplauncher (130)

I love my Scrappy! It used to be a dreaded sight among the WoC players of my past. Wanted to see how the new rules hold up in the current book.

Total Points: 1,598 of 1,600

Keeping in mind I don't own any of the new models (yet) I had to make do with what I have from my first purchases. The Beer Gut tribe is looking a little dark, dingy, and dusty. I am a much better painter overall now and it hurts to look at my first attempts at miniature painting. Oh well... everyone has to start somewhere I guess? Still, they looked pretty bad ass all lined up in the Sunday morning sun. 

 

My opponent's list was a pretty basic WoC list. Block of MoT Chosen with a BSB, Level 4 MoT Sorcerer Lord, two small blocks of MoK Warriors and a unit of MoK Chaos Knights. It was his first game of 8th and the first game he has played with the "new" Warriors of Chaos army book. Fun and learning all around!

I won the roll off and took the first turn. Moved up some Leadies on the flank across from his Knights, swung my lone Sabertusk around the opposite flank to threaten his Sorcerer Lord (just behind the Chosen unit in the center of the board), and moved my Scraplauncher into a firing position. First turn of the magic phase I cast Caress from Lore of Death on his Lord with my Slaughtermaster. He attempts to dispel and fails. I then roll a ridiculous number of hits and POOF the Lord is no longer a problem (knocked down to level 0). After that comes shooting where my Leadies blow all but one of his Chaos Knights of the board in one volley.

The rest of the game goes by fast as I wait for the right time before combo-charging a unit of Warriors, killing all but two of them with impact hits. I take two wounds on my Slaughtermaster before cutting down the remaining enemies and running past the encroaching Chosen threat. Leadies finish off the lone Chaos Knight and shoot another unit of Warriors in the butt while my Sabertusk march blocks the Chosen and keeps them away from the battle. My opponent concedes on turn 4. 

Fun (re)learning game and I learned a few things:
1. Leadbelchers can be pretty good now. 
2. The Greedy Fist + spell hits combo is dirty and makes me feel bad in my pants.
3. Warhammer 8th Edition can still be pretty fun and I should play it more often. 

Before I get back into my Ogres too heavily I have a date with some skeletons... and their new found bony friends. Coming soon!

Friday, March 26, 2010

The Beer Gut Tribe marches to war! - 1,000pt Adepticon Team Tournament list.

Hey look! It's Friday the 26th of March, which also happens to be the first day of the Adepticon events. Sadly, I was not able to afford the time nor money to attend all of the Adepticon events I would have liked, but I am still stoked to be playing in Sunday's Team Tournament event.

My Ogre models are painted, touched up, sealed, and prepped to go. But what am I bringing you ask? Well ...


Here is all of the Ogres my 1,000pt list contains. I'll let you take a guess at what I am bringing ...

No? Can't quite figure it out? Alright, just for you I present my "top secret" list:
HEROES: (312)
Bruiser - Heavy Armor, Great Weapon, Fistful of Laurels (157)
Butcher - Bangstick (155)

CORE: (612)
Bulls x 3 - Bellower (115)
Bulls x 3 - Bellower (115)
Ironguts x 3 (144)
Ironguts x 3 (144)
Gnoblar Fighters x 20 (40)
Gnoblar Trappers x 9 (54)

RARE: (75)
Gorger(75)

Total Points: 999 (of 1,000)
My teammate will be bringing 1,000 points of Skaven to back this up. The Furry Fatbacks will take home the gold!!!

This will be my first time at Adepticon, and from what I hear this is the biggest the event has ever been. I'll be arriving at some point on Saturday to poke my head into the events, say hi to folks, and check out the dealer room. Sunday is the TT event. Keep an eye out for me if you'll be there! I'll be wearing a maroon BattleForge Games shirt on Saturday and a red Austin Miniature Minions shirt on Sunday. Hope to see you there!

Wednesday, January 6, 2010

Beer Gut tribe 2,010 list for the Capital City Carnage Fundraiser.



Oi! My first tournament of 2,010 is coming up this Sunday - a 2,010 point fundraiser event for the Austin IGT known as Capital City Carnage. Sadly I won't be able to participate in the actual CCC tournament (May 1st and 2nd) so this smaller event is as close as I will get this year.

I'll be taking my Ogre Kingdoms as I don't have my Vampire Counts fully painted nor do I feel fully confident in my abilities as a VC general yet. Anyhow, here is the list:
LORDS: (321)
Tyrant – Cathayan Longsword, Heavy Armor, Luck Gnoblar, Sword Gnoblar x 2, Beastkiller, Wyrdstone Necklace, Greedy Fist, Greyback Pelt (321)

HEROES: (579)
Bruiser – BSB, Heavy Armor, Luck Gnoblar, Sword Gnoblars x 2, Gnoblar Thiefstone x 2, Sword of Might (224)
Butcher – Bangstick, Dispel Scroll (180)
Butcher – Skullmantle, Dispel Scroll (175)

CORE: (525)
Bulls x 3 – Bellower (115)
Ironguts x 3 – Bellower (154)
Ironguts x 4 – Bellower (202)
Gnoblar Trappers x 9 (54)

SPECIAL: (405)
Scraplauncher (165)
Leadbelchers x 2 – Champion (120)
Leadbelchers x 2 – Champion (120)

RARE: (180)
Maneaters x 2 – Heavy Armor, Great Weapons (180)

Total Points: 2,010 (of 2,010)
The now "classic" Tyrant build for smashing characters and monster will be joined in the Maneater unit with the Bruiser BSB and possibly also the Skullmantle Butcher. The Bangstick Butcher will join the unit of 3 Ironguts with the other Ironguts and Bulls supporting the flanks of the Maneater unit.

The rest of my army is made up of diversions/support with a Scraplauncher and two units of Leadbelchers for dealing with Fast Cav and Flying units.

Pretty straight forward stuff. Not a lot of Ogres on the table but with any luck I will have my Gut Magic buffs up and running on them to keep them alive.

Previously I was toying with a Brahmir Statue/Skullmantle list for the -4 to Leadership tests against Chaos and Skaven forces but I dropped that at the last minute. I would rather rely on my abilities as a general and not some cheesy -4 to Panic/Terror tests to win me games. Also there is a ton of ItP/Frenzy/MoS troops out there that simply wouldn't care (and knowing my luck I would play nothing but Elves for the duration of the event).

Saturday, September 26, 2009

Hi ho, hi ho, it's off to 'Ard Boyz we go!

'Ard Boyz! What madness lies within the twisted walls of your average tabletop gamer's mind? Soon I will find out as I venture deep into the territory of "cheesed out" lists in "waac-ville".

Even Thor is getting in on the "beardy" action!



Things I expect will happen in my three games today:

1. My Ogres will be completely outmatched in the magic phase (even with Skrag and two Butchers)

2. I will be tabled very early in a game (or two, or three), most likely by heavy shooting or magic.

3. The scenarios will be "good" to me and I will score a few points but lose all my games.

Things I would like to see happen in my three games today:

1. My Tyrant completely and utterly destroys a Lord or two.

2. The Scraplauncher or Slavegiant will do something spectacularly terrible that works out to my advantage.

3. I win at least one (or two, or three) of my games, hopefully against players who bring very hard lists.

Wish the Beer Gut Tribe (and me!) a bit of luck - they will likely need it! Best of luck to all the brave OK generals taking Ogres to 'Ard Boyz today. Maw the force be with you.

Wednesday, September 16, 2009

'Ard Boyz: Scenarios are out - Beer Gut Tribe army list in the works.



The preliminary 'Ard Boyz scenarios are now available via the Games Workshop website. They are pretty basic, no real shockers there for me personally. I don't know that I care for the second scenario which gives the advantage to Immune to Pyschology troops (as if Daemons of Chaos or Vampire Counts needed any help). As an Ogre player I like the focus of the other two scenarios; free Stubborn on my BSB's unit, and a focus on killing my opponent's Army General? Awesome.

I haven't written it in blood (or stone) yet, but here is my current list for 'Ard Boyz:
LORDS: (721)
Skrag the Slaughterer (400)
Tyrant – Heavy Armor, CLS, Luck Gnoblar, Sword Gnoblar x 2, Beastkiller, Wyrdstone Necklace, Greedy Fist, Greyback Pelt (321)

Skrag rides near some Leadies/Bulls for screening and charge redirection. Tyrant lives in a unit with the BSB, Siege/Skull Butcher and the Maneaters. He is my Large Target killing machine, and magic weapon eating buddy.

HEROES: (589)
Bruiser – BSB, Lookout Gnoblar, Heavy Armor, Sword Gnoblar x 2, Luck Gnoblar, Tenderiser (229)
Butcher – Siegebreaker, Skullmantle (180)
Butcher – Bangstick, Dispel Scroll (180)

BSB and Siege/Skull go in the Maneaters, Bangstick Butcher probably in with the Ironguts. 1 Scroll and 6 DD should get me through the worst (I hope) until I can get into CC.

CORE: (610)
Bulls x 3 – Bellower, AHW, Champion (147)
Bulls x 3 – Bellower, AHW, Champion (147)
Ironguts x 3 – Bellower, Champion (174)
Gnoblar Trappers x 10 (60)
Gnoblar Fighters x 20 – Groinbiter (42)
Gnoblar Fighters x 20 (40)

Fighters will sit on table quarters or take objectives as needed, Bulls are bait/flankers, and the Ironguts will go 40mm/Knight hunting as needed.

SPECIAL: (725)
Gorger (75)
Gorger (75)
Gorger (75)
Gorger (75)
Scraplauncher (165)
Leadbelchers x 2 – Bellower. Champion (130)
Leadbelchers x 2 – Bellower. Champion (130)

Can't have a Skrag list w/o some Gorger love! Leadies are there for flyers/fast cav and flank support/bait. The Scraplauncher is just another hassle for my opponents to have to deal with and can be used in CC to break ranks if needed.

RARE: (355)
Maneaters x 2 – CLS, HA (180)
Slavegiant (175)

I wanted two units of ME but couldn't fit them any the Tyrant in. Slavegiant is flank support/shoot me sillyness.

Total Points: 3,000 (of 3,000)
Are you planning on attending this year's Fantasy 'Ard Boyz? What are you taking and why?

Saturday, September 12, 2009

The Beer Gut Tribe goes to WAR - a 2,250 list for today's tournament.

Headed off to one of the monthly tournaments at BattleForge Games today, this month it is a "Hobby" one. During the last "Hobby" tournament I went 3-0 but I still didn't get into the top 3 for prizes. Here is hoping I can make it a little closer to the sun this time around. I am also using this as a chance to try out items and combos I would normally never use so I can gauge their effectiveness in a tournament setting. My pain is your gain if you are a regular Ogre Kingdoms player!


LORDS:
Tyrant – Heavy Armor, Luck Gnoblar, Sword Gnoblar x 2, Cathayan Longsword, Gut Maw, Wyrdstone Necklace (281)

Basic "challenge machine" Tyrant. If I had the points I would give him the Greyback Pelt as well for the -1 to hit in CC. Gut Maw allows me to take some wounds and still gain them back assuming I win the challenges the Tyrant fights.

HEROES:
Bruiser – Heavy Armor, Cathayan Longsword, Luck Gnoblar, Sword Gnoblar x 2, Greatskull, Gnoblar Thiefstone (207)
Bruiser – BSB, Dragonhide Banner, Lookout Gnoblar, Sword Gnoblar x 2, Heavy Armor (234)
Hunter – Sabertusks x 2, Longstrider, Sword of Battle (235)

The Bruiser buddies go with the Tyrant in a unit of Maneaters to make up my mini star of Ogre doom. Once you add in Sword Gnoblar attacks you are looking at 27 attacks from the unit, plus impact hits (hopefully) on the charge. In a game earlier this week I charged a unit of Dwarf Hammerers and killed 10 on the charge and won combat by 2 (even against the double US banner, and super CR BSB combo).

The Dragonhide banner is probably the worst magic banner in the game and certainly over costed. It allows rerolls of 1's for 'to hit', 'to wound', and armor saves on the turn the unit with the banner charges. If it is charged it gets none of these bonuses. Luckily you still get to take benefit from the other magic effect of the banner - immunity to 'Ice Magic'. Yup. Watch out Kislev armies!!

Hunter is going Monster/Wraith hunting.

CORE:
Bulls x 3 – Champion (125)
Bulls x 3 – Champion (125)
Ironguts x 3 – Champion, Bellower (174)
Gnoblar Trappers x 9 (54)
Gnoblar Trappers x 9 (54)

Basic fodder and redirection/flank support. Double the Trapper units equals double the fun! Actually they are quite powerful when near the Hunter and using his Ld of 9 to stand up to Large Terror causing targets. Here's Sharp Stuff in your eye you damn Dragon!!

SPECIAL:
Leadbelchers x 2 – Champion (120)
Leadbelchers x 2 – Champion (120)
Scraplauncher (165)

Shooting is fun, especially when you have no real control over the results.

RARE:
Maneaters x 2 – CLS, Heavy Armor (180)
Slavegiant (175)

Maneaters form the chewy (ItP) and crunchy (Stubborn) center of my Tyrant/Bruiser/Dragonhide/reroll/27 attacks candybar. If this unit does not get the charge it may still hold up in CC (with Stubborn and a reroll from the BSB) but I am hoping it won't come to that. The Slavegiant is just fun and hopefully he stuffs something into his pants this game (last time it was a handful of Troll Slayers).

Total Points: 2,249 (of 2,250)

I have played a couple games with the Dragonhide banner now and it has actually been kind of useful. If you don't get the charge ... well you have probably lost already anyway. Here's hoping it goes well today and I have some fun games! I'll try to be better about grabbing pictures for my poorly written Battle Reports.

Wednesday, August 26, 2009

BoLSCon Wrap-up.

Well I made it out alive! The first annual Bell of Lost Souls Con for me by the numbers: 2 days - 7 games - 2 wins - 5 losses - several beers. Overall it was a really fun and memorable event and I am already looking forward to next year when I will hopefully be able to take a slightly more "competitive" army (if I ever finish these damn Vampires).

I did not find the time to create any extensively thorough battle reports (honestly I can't say I want to remember most of my games with a few exceptions). Here is a quick run down of the games I played last Saturday and Sunday during the tournament:

Saturday



Saturday - Game 1 (vs Patrick's WoC)
  • This WoC list was led by Valkia with a force of Maruders, two units of Chaos Knights, Exalted Hero on Juggernaut, Hellcannon, and a level one Nurgle scroll caddy.

  • Turn 1 the Scraplauncher scored a direct hit on the unit of Marauders with Valkyia directly in the center. She failed here Look Out Sir roll and I rolled a 6. BAM. Valkia is dead.

  • Tyrant charges out of the Bullstar unit to run down a pack of Chaos Warhounds, then pursues into a unit of Marauder Horsemen who flee off the table.

  • Bruiser BSB goes on to smash an the Exalted Hero in a challenge and run down the unit of Khorne marked Knights who were baited into a nearby woods by Trappers.

  • Bruiser BSB continues his smashing streak by crushing a Hellcannon that has pursued a fleeing unit of Ironguts.

  • Game ends on Turn 5 - a Massacre for the Beer Gut Tribe with only one unit of Marauders left on the table.

  • Great game, Patrick was a really fun opponent and dealt well with the terribly lucky (for me) Scraplauncher kill of his Lord on Turn 1.

Saturday - Game 2 (vs Mike's HE)
  • This HE list was led by Teclis in a block of Spearmen, flanked by two units of Dragon Princes, a unit of Archers, two chariots, Great Eagle, two level 2 casters, mounted HE character with super bow, and three Repeating Bolt Throwers.

  • Scraplauncher was the MVP of this game as well - raining pointy death on the HE pointy ears.

  • Leadbelchers obliterated one chariot in a stand and shoot, then holding their ground and smashing the other remaining chariot on a charge.

  • Characters and Bullstar stalled out behind a hill in an attempt at avoiding the massive amounts of shooting and magic coming out of the enemy. Never actually left the deployment zone and did nothing all game.

  • Slavegiant almost Terror checked Teclis off the board after he left his unit to attack him with magic. Tecilis rolled a 10 and stayed put only to Pit of Shades my poor Slavegiant off the board.

  • Scraplauncher took 4 wounds from Bolt Throwers but managed to survive until the end of the game, slowly taking it's toll on the HE units but failing to do enough (damn high scatter rolls!).

  • This game was a little frustrating (as Mike's list was meant to handle Daemons, VC, WoC, DE, etc.. not Ogres) but it was awesome to jump to table 2 before having my ass beat. I expected something like this to happen so I still had a fun game overall.

Saturday - Game 3 (vs Zach's WoC)
  • This WoC list did not have a named character (it used to have Sigvald until Zach realized how crappy he was), but it still had plenty of magic and WoC scary stuff. Big block of Knights with Sorc Lord, Exalted Hero, and level 2 Tz caster inside. Another level 2 was flying around on a disc. The rest of his army was Marauders, more Knights, Chaos Warhounds, and a Warshrine.

  • Game started off good for me with some excellent deployment and first turn moves. Managed to charge the Tyrant out of his unit to smash through some Horsemen and overrun into some Marauders.

  • Shortly after that Zach rolled 12 on the Eye of the Gods table making his big block of Knights practically unkillable - with a 1+ armor save and 3+ ward save.

  • The rest of the game was a series of really bad movement phases on my part, allowing the WoC forces flank charges on all of my units.

  • Bullstar was run down and killed and the rest of my units fell shortly after that.

  • This is the worst game of WHFB I have played in my life. I don't know what happened to me but I vow to never play that poorly again. The game went from a win/draw to a horrible loss in the space of one movement phase due to some really bad choices (not thinking).

Saturday - Game 4 (vs Will's VC)
  • This VC list is the one you don't want to play. Mounted Vamp Lord with Frostblade, Red Fury, Infinite Hatred, Beguile, etc, in a big unit of Dire Wolves with two other killy Infinite Hatred Vamps, and a Wight King with the Dickenhoff regen banner. The rest of the army was comprised of three minimum units of Zombies, a block of 6 Blood Knights with Hatred banner, and a huge unit of Wraiths (6) with Banshee.

  • This game was the splitting point between the championship and consolation brackets for the second day of the event.

  • Horrible game - my army was wiped off the board by the end of Turn 3.

For those keeping score at home that put my record at 1 win and 3 losses for the first day. I score a total of 24 points on day one and left the event really frustrated and unhappy. Was day two better?

Sunday



Sunday - Game 1 (vs David's HE)
  • This HE list did not feature Teclis but it did have a Star Dragon with "unkillable" Lord on top. The rest of the list was standard 2,250 fare with three Repeating Bolt Throwers, a unit of Archers, two units of Dragon Princes, Lion Chariot, Great Eagle, and a unit of Swordmasters.

  • Scraplauncher landed several direct hits on HE units only to scatter 8 to 10" away each time.

  • Tyrant charged out of the Bullstar to crush a unit of Dragon Princes, followed by a unit of Swordmasters, and did not take any wounds.

  • Star Dragon attacked the flank but was flank charged itself by a march blocked Slavegiant. Slavegiant took one wound from the Lord before Headbutting the Dragon and tying combat.

  • This allowed a unit of Ironguts to charge in, whiff all their attacks, pass their Break Test after losing one Ogre, and stand in place for a flank charge from nearby Dragon Princes.
  • Slavegiant is killed, unit is wiped out, and the nearby Scraplauncher passes it's Ld test and stands.

  • Scraplauncher charges the Star Dragon and whiffs all of its attacks before taking one S7 wound and exploding.

  • Meanwhile the Bullstar rampages across the board and panics off the unit of Archers and a Bolt Thrower crew but takes heavy losses as flank shots from the other remaining Bolt Throwers take their toll.

  • Game ends with the Bullstar dead by Dragon charge and the Tyrant hiding in a woods.

  • Fun game even though it was my second hard fought game against High Elves.

Sunday - Game 2 (vs Mike's HE)
  • Hey look it's Teclis again! (same list as before)

  • Mike went "easy" on me, selecting lores he would not normally use like Death and Heavens.

  • His goal this second time around was to destroy the Scraplauncher.

  • Bullstar ran up the farthest flank only to be march blocked by a Great Eagle for 3 turns before a unit of nearby Leadbelchers were able to blast it off the board.

  • Tyrant ran out to destroy two Repeating Bolt Throwers before being magic'd and shot to death by characters with just as much movement and 360 line of sight (stupid single model rules that Ogres don't get).

  • Scraplauncher misfired on Turn 5 allowing Mike to roll a shot of his own. He rolled another misfire and then a 1 - removing the Scraplauncher from play.

  • A fun but futile game that resulted in yet another loss for the Beer Gut Tribe.

Sunday - Game 3 (vs Sam's WoC)
  • WoC force led by ARCHAON in a big unit of Knights surrounded by Throgg and Trolls. Also had Wulfrik in a large unit of Marauders coming off the board, and a level 2 Tz Sorcerer on disc.

  • We decided to play "beat face" in the center of the board and left all the terrain on the far table edges.

  • Archaon charged the Bullstar and challenged - Karnov (my Tyrant) accepted.

  • Greedy Fist proceeds to eat after failing two ward saves. Karnov punches Arcahon in the face and knocks a wizard level out of his head. Bruiser BSB smashes three knights and the combat is a draw.

  • Next turn my Ironguts charge the flank while Leadbelchers blast off the Trolls (who fail to make any mutant regen saves). Karnov survives his challenge again taking no wounds and dealing another two.

  • Archaon lose combat and flees 11" with his unit of Knights.

  • Bullstar and Karnov pursue 12" when I roll box cars.

  • Game ends as a victory for the Beer Gut Tribe on Turn 2.

All in all it was a great event and I am glad I attended. It would have been nice to not play the same player twice, but the general lack of Fantasy players made this almost unavoidable. I blame you (the reader) for not coming out and playing some WHFB! Perhaps next year will be a better turn-out.

Until then I have a ton of Skeletons and other Undead nasties waiting for paint. Back to the painting table...

Friday, August 21, 2009

The big black mystery box.

What's in the box?



The Beer Gut Tribe is in the box!



All packed up and ready to head out to BoLSCon tomorrow morning. Manged to get everything painted (not super but painted), based, and magnetized to movement trays. Looking forward to some fun games and a beer or two.

If you are reading this, are in Austin (or nearby), and are not planning on going to this tournament with your painted army... why!? I saw the massive mountain of prizes and have to say if I head home empty handed it will be a shock. It was like Christmas!

Wednesday, August 19, 2009

BoLSCon or BUST - 2,250pts of Ogres!



Surprise! Last minute convention attendance ho! I've decided to make my way out to BoLSCon this Saturday and Sunday here in Austin. I put together a somewhat competitive list based on the models I have the most paint on. I would have liked to take Skrag but I haven't even finished applying a base coat to the fat monster and I don't have the time to get him and the rest of the list fully painted by Saturday.

With this self-imposed "painted or mostly painted models only" restriction in place here is the list I will be taking with me.

LORDS: (316)
Tyrant – Heavy Armor, Luck Gnoblar, Sword Gnoblar x 2, Longstrider, Wyrdstone Necklace, Greedy Fist, Siegebreaker (316)

Longstrider is there to worry the Fast Cav and Knights that will threaten to harry my big block of Bulls, while Siegebreaker allows me to smash Steam Tanks and gets my Tyrant to the dreaded S7 chariot smashing territory. Greedy Fist is just too much fun - nothing like eating your opponent's high cost magic weapon or punching a wizard leevl or two out of an unlucky caster.

HEROES: (574)
Bruiser – BSB, Lookout Gnoblar, Heavy Armor, The Tenderiser (214)
Butcher – Gnoblar Thiefstone x 2, Skullmantle (180)
Butcher – Bangstick, Dispel Scroll (180)

Bruiser BSB and Thiefstone Butcher go in with the Bulls. I hate running the Bruiser with so little protection but hopefully his unit will have Trollguts or Toothcracker on it for some added protection.

The Bangstick Butcher will run behind the main block or the flanking Ironguts; popping out to blast away at choice Bangstick targets (mmm Fast Cav and Skirmishers). Debated dropping the Bangstick for a second scroll but hopefully the Thiefstone's MR2 will keep the main block safe from most magic leaving me 4 DD to counter other threats.


CORE: (779)
Bulls x 7 – Bellower, Champion (275)
Ironguts x 4 – Bellower, Champion (222)
Ironguts x 4 – Bellower, Champion (222)
Gnoblar Trappers x 10 (60)

Champions allow for randomization of hits for the magic and shooting attacks that will be flying my way. Hopefully all 4 Ironguts can make it into Close Combat as that is 13 S6 attacks - nothing to sneeze at even with a crappy WS of 3.

SPECIAL: (405)
Scraplauncher (165)
Leadbelchers x 2 – Champion (120)
Leadbelchers x 2 – Champion (120)

Same again here; Champs allow for randomization which is great as people just love to shoot at Leadbelchers! Assuming them survive they will be used on the Flanks - great and busting rank bonuses with their smaller frontage.

RARE: (175)
Slavegiant (175)

The big pincusion himself. 175 points of "Shoot me! Shoot me!" and if he makes it into combat against smaller things he is usually good for a laugh. I love the model, although this is one that still needs a lot of paint to be up to snuff for this weekend.

Total Points: 2,249 (of 2,250)
And there you have it - my BoLSCon list for better or worse. This list hasn't been approved as of yet but I don't see any reason why it wouldn't be. I don't expect to win it all but I do expect to have some fun, get some pictures, and maybe win a prize or two. Comments, questions, and suggestions on the list are welcome and encouraged!

Saturday, June 27, 2009

Bell of Lost Souls Blog Alliance!

Bell of Lost Souls Alliance, Warhammer Blog Network

Drinkin' and Modelin' is now a proud member of the Bell of Lost Souls Blog Alliance! If you don't know what Bell of Lost Souls is I suggest you click on the image above or in my side bar to access the site.

Bell of Lost Souls has some of the most up to date information regarding Warhammer Fantasy and 40K anywhere on the web and I am excited to be a part of their excellent blog community.

As one of the only Warhammer Fantasy Battles and Ogre Kingdoms blogs in the alliance (or in existence to my knowledge) I will strive to bring a unique outlook to the hobby and hopefully lure some of the round-basers to the world of WHFB.

If you are just seeing this blog for the first time - welcome! I cover all the basic things here - army lists, reviews, some news, painting, modeling, and most importantly BEER. I am currently working on finishing my first WHFB army from the Ogre Kingdoms - the Beer Gut Tribe. I am also just starting my Vampire Counts army and I have plans for a couple of Warriors of Chaos lists - mostly built around the Chaos God Malal and his followers (plus some Trolls for good measure). I hope you will enjoy my (meager) content and please feel free to post any comments you may have - I am always open to new ideas and ways of playing the game.

Monday, May 4, 2009

Capital City Carnage recap.

Well it was a long and exhausting weekend of Warhammer but I made it out alive. I don't have the energy for a long play by play battle report and most of the battles were not interesting enough for that anyway. I do remember a few high and low points though.

Before I get into the bullet point lists here is a picture of the partly painted Beer Gut Tribe on the table at the event.



I am pretty happy with how most of my painting turned out. I still don't think I will ever be able to paint things to the standard I am looking for, but with only a few months of practice I have come a long way. I will get better individual model pictures up here as I complete each model. For this event I was only able to get the base coats and a wash on so I still need to do some touch ups and finish the bases.

Enough about my cruddy painting skills ... on to the games!



Saturday - Game 1 vs. High Elves
  • Objective was to capture and hold a bridge
  • The High Elf list was fairly easy going with minimal magic and no Star Dragon
  • Siegebreaker Butcher miscast on Turn 2 - rolling a 1 and blowing up in the big Bull unit
  • He took 2 Bulls with him and the other Butcher as well (removing the buffs I had cast with irresistible force on all my Ogre units)
  • Scraplauncher guesses were spot on but bad scatters of 8" kept me from landing the killing blow
  • Game ended before time but I had managed to kill half of his forces without any magic defense (including his Lord)
  • Game was a Draw (mostly due to the miscast and the loss of the Slavegiant to repeating bolt throwers)



Saturday - Game 2 vs. Empire
  • Objective was to capture and hold 4 secret table segments (out of 6 possible)
  • Empire list was hard but not impossible with 2 Great Cannons, a Hellblaster, 2 large units of State Troops, a large unit of Flagellants, and 2 large units of Knights (one being Inner Circle with a Lord)
  • Great Cannons deployed on both flanks covering the entire board with the Hellblaster in the middle
  • One cannon was deployed in a forest edge giving my Trappers the ability to place behind them outside of the woods
  • That same cannon got off one shot which was a direct hit on my Slavegiant's head, dealing 6 wounds and killing him outright
  • The Trappers charged the cannon and kept it from shooting any more while the other two warmachines misfired and sat useless for a turn
  • Scraplauncher dropped sharp and point death on the State Troops killing 15 out of 30 in one shot
  • Inner Circle Knight unit charged the Bull deathstar and was promptly destroyed and cut down
  • Game ended in a massacre for the Beer Gut Tribe with only 5 flagellant models still on the board



Saturday - Game 3 vs. Warriors of Chaos
  • Objective was to kill an enemy musician nominated at the start of the game (a battle of the bands)
  • WoC list with one unit of Knights, two units of Warriors, Marauders, Hounds, Juggernaut Lord, Exalted Hero on disc, and Dragon Ogres
  • Scraplauncher rained pointy death on the Warrior blocks
  • Trappers deployed near a hill and threw sharp stuff at the Dragon Ogres dealing two wounds
  • Knight unit moved up a flank to kill the Scraplauncher
  • Scraplauncher charged the Knights, killing three with impact hits, two more falling to the Rhinox, and the last Knight dying to a SCRAPPER - MOMENT OF THE TOURNEY
  • Bull deathstar charged into one unit of Warriors and killed all but two of them on the charge
  • Game ended as a Draw due to time but I probably could have won given another turn



Sunday - Game 4 vs. Beasts of Chaos
  • Objective was to take all of the taverns on the street (BEER)
  • BoC list was hard! 8 chariots with rerollable panic checks, maxed out magic with 13 power dice, 8 dispel dice, two large beast herds, unit of minotaurs, 4 units of Hounds, 2 units of cav.
  • Scraplauncher misfired and ran to the edge of the board (narrowly missing a block of trees and two units of Ironguts)
  • Flanks were rolled up by Ironguts while the Bull deathstar was stuck on the street facing down three chariots
  • Beastlord charged a unit of Leadbelchers off the board with Steed of Shadows
  • Scraplauncher was forced to charge the Lord doing two wounds with impact hits, another one from the Rhinox, and another one from a SCRAPPER
  • Beastlord saved the last wound and smashed the Scraplauncher with one Strength 8 or 9 attack
  • With nothing left to live for (the game was a loss) Tyrant Karnov charged the chariots down the street
  • The first chariot fled leaving Karnov alone in the middle of the road
  • Tyrant was charged from two directions by 4 chariots at the same time before he exploded
  • Gamed ended as a Loss but the Beer Gut Tribe managed to hold on to 1 Tavern

Sunday - Game 5 vs. Daemons of Chaos
  • Objectives were random for each player
  • All Nurgle DoC list with two huge units of Plaguebearers, two Nurgle Beasts, Heralds, Nurglings, and a GUO
  • My list had nothing that could hurt it
  • I lost the game by the end of Turn 3 (about 20 mins)
  • Hands down the least fun game of WHFB I have ever played
  • Terrible way to end the tournament (how did I even get matched up with this a-hole!?)
So there you have it. 1 Win 2 Draws 2 Losses. The two draws were close and the losses were to lists I had no chance of beating so overall I feel pretty good about my first GT showing. Now it is time to start working on my VC list so maybe I can win a few more games! In my next post I will catalog my thoughts on the list overall, what worked and what didn't.

Friday, May 1, 2009

Cap City Madness!



I've been running around for the past few hours trying to get everything done for Cap City tomorrow. I didn't manage to complete all of my painting but I got at least a base coat on everything. Hopefully that counts for something!

Went to the early registration this evening and got my player packet. Going to be playing some really fun scenarios that should be a fun challenge for me and the Beer Gut Tribe. One of them is about taking over all the taverns on one street. If I can't manage that I will be very sad! Wish me luck ...

Speaking of beers:



I completely forgot to mention that my first batch of homebrew was bottled and aged! About half of the batch is gone now and the verdict so far is ... its good! Second batch is bottled and aging now but I have a feeling it won't be quite as good. Picked up the ingredients for a cheap Black Ale but I haven't brewed it yet. Maybe after all of the GT madness is over.

Speaking of madness, it has been way too long since I posted a beer review!



Left Hand Brewing Company - Polestar Pilsner

Beer Type: German Pilsener

Appearance: 12 oz. brown bottle a fairly classic example of Left Hand images (sawtooth, the logo, etc). Beer poured a light yellow. Just a slight head that quickly faded.

Smell: Grains (wheat, hay, grass), a little bit of lemon or citrus, and a bit of floral hops.

First Drink: A kind of grassy flavor with some of the hops followed by a sweeter lemon finish.

Mouthfeel: Light with what seems to be the right amount of carbonation for a pils.

Last Drink: Picking up a little more of a spice now? Makes me think of ginger or lemongrass.

Drinkability: Not quite what I imagine when I reach for a pilsner and overall I wasn't terribly impressed with this beer.

Notes: I haven't had too many beers from Left Hand but they have a large cult following. So far I have to say they are pretty low on my "breweries I like" list. I will give their other brews a chance before I stick to that verdict though.

Verdict: 3 out of 5. Far from the worst I have had but not what I would go for if I was looking to buy an expensive six pack.

Links: Beer Advocate and Left Hand Brewing Company.

Sunday, April 26, 2009

A lesson in humility.

Took a moment out from my frantic painting schedule to play a 2,250 tournament at BattleForge yesterday morning. It was one of their "Heavy" tourneys, which really equated to a test run of lists for Capital City Carnage IGT next week. I brought my list to play for the first time but things didn't go so well.

The day started off with a closely fought game against Warriors of Chaos. My opponent had 3 or 4 units of Marauders with Great Weapons and the Mark of Slaanesh, a unit of Tzeentch marked Knights, a unit of Slaanesh marked Horsemen, a big block of Slaanesh marked Warriors, Tzeentch marked Warshrine, a Chaos Sorc on steed (in the Warriors), Exalted Hero BSB on steed (with the Knights), and a Chaos Lord on a Chaos Dragon (with the 75 point Flaming sword that does D3+1 wounds per wound). All of his list was pretty much bad news for the Beer Gut Tribe. With no Psych in effect, and a terrifying Lord on Dragon flying around, things got ugly very fast.

Match started with the Dragon flying down a flank to kill a unit of 3 Ironguts. Meanwhile his forces surged forward in the center of the table in an attempt to bait a charge. My Slavegiant rushed his Knight unit, took 3 wounds, and threw the BSB across the field into the Marauder Horsemen (killing 3). The Scraplauncher did well the first couple shots, dumping killing blow junk down on the Warriors and removing a rank bonus. Eventually my main Bull block with Tyrant, BSB, and Siegebreaker Butcher were surrounded by units in the middle of the board with little to no support nearby. The main block charged the Warriors but missed by about 1/8" and failed the charge. It was then countercharged the next turn by the Maruader Horsemen and BSB on the flank, Chaos Lord and Dragon in the rear, and the big block of Warriors in the front.

Chaos Lord challenged and Tyrant Karnov stepped up to test out his build. He saved against the Lord's first attack, eating his sword with his Greedy Fist, and turning the 75 point item into nothing special. The Dragon was very upset by this and dealt 3 wounds to the Tyrant, who answered with 4 wounds of his own on the Dragon. On the flank the Siegebreaker Butcher finished off the Marauder Horsemen while one lonely Bull swuared off against the Exalted Hero BSB, dealing the one remaining wound he had and killing him outright.

At the end of this combat the Ogres were most alive, but hurting. They lost CC by 1, but made their check and continued to fight on. The next turn the Warriors flank was charged by a unit of 4 Ironguts with a Butcher to help even the odds. The Tyrant stood up to more brutal attack from the Lord and Dragon taking 1 wound in the process. He answered back by hitting all 5 times with his attacks, but failed to do a single wound to the Dragon (rolling almost all 1's and 2's). Just one wound would have killed the thing .... such terrible luck.

As a result the combat was lost for the Ogres after taking heavy losses to the Bulls from the Warriors in the front. After failing to roll double 1's the unit broke and was quickly chased down by the Lord and the Dragon (no thanks to that damn Soporific Musk!).

The flanking Ironguts went on to crush the Warriors, chase them down, and eventually chase some Marauders off the board. On the other side of the field, the remaining Ironguts and Leadbelchers took out the unit of Knights.

Game ended in a draw. It was a really fun and exciting match up, and my Tyrant loadout worked exactly as I wanted it to (with the exception of failing to kill that damn Dragon!).

Next match was a quick one. The Ogres were horribly slaughtered by an Empire list with 2 units of Outriders (plus captains with sniper rifles and pigeon bombs, and all kinds of terrible stuff), a Great Cannon (which blew up my Scraplauncher in turn 1 on a fairly cheesy shot), a Hellblaster (which blew apart almost all of my Bulls with one shot of 24), 2 Bright Wizards (who burnt the crap out of me with Conflagration), and 2 Warrior Priests (giving the Bright Wizards rerolls for the lose), and a Steam Tank. This wasn't counting the 3 massive units of Knights, a unit of Swordsmen, and the two detachments of Archers (who along with the Bright Wizards killed my Slavegiant in turn 1).

I managed to kill 1 Knight, 1 unit of 5 Archers, and the Steam Tank (with my Siegebreaker Butcher). He killed everything else on the board with the exception of a unit of Gnoblar Fighter who were hiding in a corner behind a wall.

A really, really, rough game. Has to be the worst beating I have taken, and my opponent was making snide remarks about the Ogre Kingdoms and how my list sucked the whole game (he told me I lost because I didn't play MSU Irongut spam, even though I had 3 units of Ironguts). Aside from the snide comments he was a fairly nice guy, and I am sure he only made the comments in an attempt to offer advice. It was just the situation that made it really tough to listen to anything he had to offer.

Shortly after that horrible loss (in Turn 3) one of the tourney players had a seizure in the store. Games stopped, ambulance was called, things turned out okay (I guess), but it really put a damper on the mood. Combine this with my horrible loss,to Empire, a slight hangover (from homebrew the night before), and an extreme hunger and it was time for me to leave. Didn't stay to play my third game.

Still feeling beat up from that last game though. I have been replaying it in my mind and I just don't see too much I could have done differently (aside from rolling better). I was shot and magic'd to death while I tried to find cover (there was only a forest on one side of the board) and make my way into charge range. Even if I had made it into range he had 3 units of Knights waiting to destroy me. All in all it was a bad matchup for my list.

Now I am going back to the painting table in an effort to complete my tasks. It seems unlikely that I will finish everything before next Saturday but I am going to give it my best. Hopefully I won't have any more games like the ones from yesterday.

Tuesday, April 21, 2009

Quick update!

I haven't had time to devote to this poor dilapidated gnoblog lately and I feel guilty about it. A combination of things has kept me running around with just enough time to drink beer and paint models. The biggest thing on my mind in the world of Warhammer is my first every IGT showing at Capital City Carnage in a little under two weeks. I submitted my army list earlier this month and it was approved last week. What was the list you ask!? Well ...

LORDS:
Tyrant - Cathayan Longsword, Heavy Armor, Luck Gnoblar, Sword Gnoblar x 2, Beastkiller, Wyrdstone Necklace, Greedy Fist, Greyback Pelt (321)

HEROES:
Bruiser - BSB, Lookout Gnoblar, Cathayan Longsword, Heavy Armor, Giantbreaker, Gnoblar Thiefstone (212)
Butcher - Siegebreaker, Skullmantle (180)
Butcher - Bangstick, Dispel Scroll (180)

CORE:
Bulls x 7 - Bellower (255)
Ironguts x 3 - Bellower (154)
Ironguts x 3 (144)
Ironguts x 3 (144)
Gnoblar Fighters x 20 (40)
Gnoblar Trappers x 10 (60)

SPECIAL:
Scraplauncher (165)
Leadbelchers x 2 (110)
Leadbelchers x 2 (110)

RARE:
Slavegiant (175)

Total Points: 2,250 (of 2,250)

A little bit of everything that is hopefully enough for most situations. I don't expect to win all of my matches but I am hoping for an even win/loss ratio at least. There are two other players bringing Ogres to the event which was a bit shocking to me!

I have been painting almost every day for the past month in an effort to finish the models in the list in time for the tournament. Expect painted pictures this month assuming I can find the time to take them (and post them here).

Saturday, February 28, 2009

Off to another tournament I go!

Saturday is the day for FIGHTING!!

I am off to join the masses of sweaty nerds at BattleForge Games for my first WHFB "Heavy" Tournament. I was originally planning on bringing Ryan's Dirty Stunty Shootahs (aka Dwarfs) but after a couple practice games with the list I decided to go for fun and take the Beer Gut Tribe. Plus I will get to show off my new Tyrant model this way!

Here is the list I am using.

LORDS:
Tyrant – Heavy Armor, Cathayan Longsword, Luck Gnoblar, Sword Gnoblar x 2, Beastkiller, Wyrdstone Necklace, Greatskull, Jade Lion (331)

This Tyrant is loosely based on the build Wildcard has posted for his 2,000 point list, but I am taking Yhetees so I needed to drop the Greyback Pelt. The Greatskull is there for the Armor Save and also to make people even less likely to cast at the big unit with MR 2 and miscasts on double 1, 2 and 3s. I am still tempted to drop the Beastkiller bigname for Mawseeker, but I do want some way of dealing with monsters.

HEROES:
Butcher – Hand Weapon, Dispel Scroll, Dispel Scroll (180)
Bruiser – Ogre Club, Heavy Armor, Ironfist, Luck Gnoblar, Sword Gnoblars x 2, Mawseeker, Greedy Fist (199)
Bruiser – BSB, Lookout Gnoblar, Ogre Club, Heavy Armor, Sword Gnoblars x 2, Mawseeker, Gnoblar Thiefstone x 2 (214)

These guys are all utility based. Greedy fist is for punching wizards down and the Thiefstones are for the MR. Mawseeker should make them a little harder to hit, but they will all be in the front line anyway. Went with the club and Ironfist for the slightly higher Armor save on Mr. Fist. Butcher is just a scroll caddy and extra dispel dice. If he gets off some buffs on the big block or Ironguts .. GREAT! I don't expect that to happen though. I am a little worried about my lack of magic weapons, but I hope I can out CR any Ethereal troops I run into ???

CORE:
Bulls x 7 - Bellower, Standard, Lookout Gnoblar (280)
Ironguts x 4 - Bellower (202)
Ironguts x 3 - Bellower (154)
Gnoblar Fighters x 20 (40)
Gnoblar Trappers x 10 (60)

Pretty straight forward stuff. Put the Tyrant and Bruisers in the main Bull unit (in a 2 x 5 formation), run the Butcher behind or in the 3 model IG unit. The 10th trapper is there for a spare 6 points I had. Fighters will most likely be used for table quarters are as a flank speedbump.

SPECIAL:
Yhetees x 3 (195)
Leadbelchers x 2 (110)
Leadbelchers x 2 (110)

I don't really like any of these troops but I have the models and I need something to field. Maybe I can get away without misfiring all my Leadies to death every game!!

RARE:
Slavegiant (175)

I love this big guy. If I had two models I would drop the Yhetees or some Leadies for another one in a second.

Total Points: 2,250 (of 2,250)

I just lined up the big Bull/Bruiser/Tyrant unit on my worktable and it looked quite impressive! I am hoping to use this bit of psychological warfare to my advantage and take a few Ogre Kingdoms newbs by surprise.

Before I take my tribe to war, here are a few pictures of another Irongut to remember them by.




Monday, February 23, 2009

Pictures, pictures, pictures.

I promised more pictures, and here I am with more pictures!





This is one of my first four Ironguts. The keg strapped to his back is what marks him as part of my Tyrant's "elite keg guard". They are tasked with carrying the tribe's kegs of brew into battle to ensure they have plenty of refreshments available to wash down any small ones that get eaten in the process. I will add more pictures of my Ironguts tomorrow, but in the meantime here is a picture of my new (and improved) Warhammer workspace.



I am lucky to have such a kind and considerate girl willing to share her own crafty space with my stinky self (and my models too). With this new space I am hoping to get into a painting routine, spending about 1 hr a day working on my models. So far I have only spent it working on assembly and basing!

Sunday, February 22, 2009

Progress Report - 2/22/09.

Has it really been twenty days since my last update?! My poor neglected Warhammer and drinking blog! Let us rectify this situation with a quick update (with more to come I promise).

In the past twenty days I have been fairly busy with modeling and the hobby in general. I completed the assembly of my Vampire Counts battalion (with the exception of the Corpse Cart as I was saving that for last), as well as a box of Dire Wolves I received for Christmas. This was done just in time as I have a slew of additional VC models on the way from some cheap eBay auctions I won. I will soon be awash in Skeletons, Ghouls, and Zombies! It is a variable undead cornucopia around here I swear.

I also received my Tyrant model in the mail from one Mr. Warplock Monkey. He is just as big and glorious as I had hoped, even with a few broken bits from the dirty post office workers pitching his box around. I have already completed the necessary repairs and I am hoping to have him based and primed this week.

Played a bit of Warhammer as well, getting in a few 1000 point games with my VC, two "Paradigm" games for the Beer Gut Tribe,more WoC TROLLS, and some practice games with Dwarfs for an upcoming tournament at BattleForge here in Austin.

I had planned on taking Dwarfs to the tournament next weekend, but I have decided to go back to the Ogres in the hopes of at least having fun while I lose to the myriad of Elves, Vampires, Chaos, and Daemons I am sure to face.

And that is about the long and the short of it! I promised (oh so long ago) better pictures of my painted models posted here, but I am still working out the kinks in my photo taking setup. Here are two (mostly not blurry) photos of my Bangstick Butcher to ease the pain.



He is more or less done. This was the fourth model I have ever painted so I feel pretty good about the final product. The gore on his cleaver looks a bit more layered and filthy on the table, but you can't really see it in these two pictures. Once I sort through the blurry pictures of my Ironguts I will add more pictures here. Look for those later this week.

In the meantime here is a review of a beer I had recently after my trip to Fort Collins, Colorado.


Deschutes Brewery - Black Butte Porter

Beer Type: American Porter

Appearance: 12 oz. brown bottle with basic Deshutes label (painted art in the center of a plain looking wrapper). Beer poured a dark reddish brown with a thin white head which faded with little lacing.

Smell: Roasted malt and just a hint of coffee.

First Drink: A little more of the "dark" flavors in the taste, a bit of coffee and chocolate. A nice hoppy finish and a little sweetness as well.

Mouthfeel: Very smooth finish and just the right amount of carbonation.

Last Drink: A lot more roasted malt now and the floral hops are coming through stronger.

Drinkability: This is a damn fine porter.

Notes: We have just recently gotten the Deschutes brews in the Austin area and this is one of the three I have seen locally. I don't often think of myself as a Porter fan but I really haven't tried a Porter I didn't like. Something about the faint "dirty" taste just gets my taste buds going. Makes me want some kettle chips or a sandwich.

Verdict: 4 out of 5. Really well done and a great example of the style.

Links: Beer Advocate and Deschutes Brewery.

Monday, February 2, 2009

Tyrant Karnov Beergut, Firespitter, the Outlander.

Here is a WIP picture of a commission I hope to have very soon.



Karnov is coming! Karnov is coming!

Things I love about this model:
  • His bignessticity.
  • The fire-brand holding turban Gnoblar.
  • His Mr. T like earring.
  • The anchor and boathook on his belt.
  • His overall "I am going to beat your ass" pose.

Sunday, January 25, 2009

2250 Hobby Tournament Results.

The Beer Gut Tribe has gone on the road and returned (mostly) victorious!

I attended my first WHFB tournament yesterday here in Austin at BattleForge Games. It was a 2250 Hobby Tournament which meant the lists were a little less competitive and the players were more friendly overall. Not sure where I finished in the overall rankings but I know I finished somewhere in the middle of the pack (probably around 15 out of 30 or so players).

Sadly I didn't have the chance to take any notes or grab any pictures of the event. The following is a brief overview of each match as I can remember it. Apologies to anyone or anything I may screw up.

First Round
Primary Objective - Basic victory points awarding points based on point differential.
Secondary Objective - Destroy your opponent's highest point cost unit.
Tertiary Objective - Claim more table quarters than your opponent.
Bonus points for having a unit in your own deployment zone and for keeping your general alive.

Opponent - Shane playing Orcs & Goblins.
His list consisted of 2 Spear Chukkas (w/ Bullies), 1 Rock Lobba, 2 units of Spider Riders, 1 unit of Wolf Riders, 2 units of Night Goblins with Bows, 4 Fanatics, 2 units of Orc Boyz with choppas and shields, 2 units of Arrer Boyz, 1 unit of Black Orcs, a lvl 2 Goblin Shaman, and a Black Orc Warboss on a pig. That is all I can remember seeing on the table.

The game started with a bit of "chicken" in the middle of the board as almost every O&G unit rolled a 6 to start and surged forward. Coupled with their additional movement that put them very close to the middle on Turn 1. Magic was a wash for my opponent in this turn but he did manage to put 3 wounds on my Hunter with the Rock Lobba and blew up one Leadbelcher with two shots from the Spear Chukkas. They proceeded to fail their Ld roll and run towards the board edge. Not wanting to rush headlong into the waiting Fanatics I used one Butcher to force a panic check against the first unit of Night Goblins who failed their Ld test (on a 10 needing a 9) and ran away, dropping their two Fanatics. The second unit stood their ground. I used my remaining dice to cast Trollguts on both of my control units (3 IG w/ Siegebreaker/Skullmantle Butcher and 4 IG with the Tyrant and Bangstick Butcher) and heal one of the wounds caused by casting that spell.

After managing to cast the O&G bouncy smashing spell my opponent rolled a 1 giving me the chance to smash his unit of Orc Boys. This was followed by a spectacular scatter for the Rock Lobba which put the template directly in the middle of the remaining Orc Boys. The Hunter and nearby Leadbelchers managed to whittle them down to half strength before being shot down by Bolts, Arrows, and Magic (not counting the Leadbelchers who mostly killed themselves with their two consecutive misfire rolls).

On the left flank the Yhetees managed to kill one unit of Spider Riders before scaring the nearby Wolf Riders off the board. After moving into a nearby forest I forgot to move them for two turns and they did nothing for the remainder of the match.

On the far right flank my Slavegiant was playing around with some Spider Riders before making his way behind the enemy lines and threatening the second unit of Orc Boyz. The Gorger didn't come in until Turn 4 before finally charging the Rock Lobba crew. He killed everyone but the Bully who managed to stand his ground. The remaining Fanatics spun themselves out by rolling doubles and opened the way for a charge against the units of Night Goblins. One unit fled while the other stood and took the brunt of the damage from the Ironguts and Characters but managed to stand their ground.

Result - DRAW.
The game ended at the start of Turn 6. I could have played this game better but my nerves were getting to me a bit as this was my first competitive tournament game against a total stranger. Shane was really nice and good natured about the game and overall it was a lot of fun. I think I would have had the marginal win given another round but I also didn't contend with his super "choppy" Lord on the Tusker who had items to give him extra attacks when multiple enemy characters were around. At one point this model was surrounded by all four of my characters which would have given him a huge number of attacks. Glad I didn't have to face him!

Second Round
Primary Objective - Basic victory points awarding points based on point differential.
Secondary Objective - Have the highest unit strength unit within 3" of the center.
Tertiary Objective - Win a challenge.
Bonus points for having a unit in your opponent's deployment zone and killing the enemy general.

Opponent - Steven (Stephen?) playing Lizardmen.
His list consisted of a Slann BSB in a unit of 25 Temple Guard (or was it 20?), A Scar Vet on cold one, a Scar Vet with Jaguar Charm, a level 2 Skink Priest, a Stegadon, 2 units of Skinks, a unit of Chameleon Skinks, a unit of 3 Kroxigors, and a unit of 2 Salamanders. I think that was everything he had!

The game started with my Leadbelchers moving into position to blast his Chameleon Skinks that he deployed near the far right of the board across from a unit of Bulls. I misfired once (of course) but did 10 shots and wounded 4 of the skinks. They passed their Ld test, moved back, but failed their next Ld test when they were charged next turn by the Bulls and remaining Leadbelcher.

The far left flank was occupied by a large forest where my Trappers awaited the nearby Skinks aided by the Yhetees as they moved into position. The Yhetees ended up charging the Skinks and ran them down, moving just out of range of the Salamanders who proceeded to blast them to bits.

Meanwhile I moved up my larger command units towards the middle of the board, awaiting the moment to charge and trying to get within 3" of the center. A unit of Bulls I put into position to hold the space fled a charge by the Stegadon and continued to flee for the remainder of the game.

The Gorger came in on turn 2 before being nearly killed by fire from the nearby Salamanders. Having survived he rear charged the Stegadon while the nearly dead Slavegiant (Skinks are bad news for these big guys!) managed to get a flank charge on the mammoth beast. After rolling Yell and Bawl (which was actually bad for me) the combat was over but the Stegadon held.

After whittling away at the Salamanders and killing one, the Hunter moved up to threaten a flank charge on the Kroxigors, while the Temple Guard stood and accepted a charge from the 7 Ironguts, 2 Butchers and the Tyrant. The Tyrant challenged and cut down the Scar Vet on Cold One and the remaining LM forces dealt a two wounds total to the combat. They stood their ground and the game was over due to time.

I had to weather a lot of magic in this game with about 11 power dice on average being thrown at me in the form of magic missiles. Thank goodness for Trollguts! I can't imagine playing this match without it.

Result - WIN.
The game ended at the start of Turn 4. It was really going my way though and another turn would have probably seen the Stegadon fall with the Kroxigors and Temple Guard being close to breaking as well. I was exactly 1/2 " away from the 3" center of the board and didn't complete that objective. Overall it was a fun game and Steven was a great (if not a little slow playing) opponent. I don't look forward to facing the new and improved Lizardmen when the new book comes out next month!

Third Round
Primary Objective - Basic victory points awarding points based on point differential.
Secondary Objective - Pick an enemy character and kill it or force it to flee.
Tertiary Objective - Have a Core unit alive and above half strength at the end of the match.
No Bonus Points.

Opponent - Jamal playing Warriors of Chaos.
For some reason I wasn't that scared of this list as he was deploying it and playing it, but after further thought this was probably one of the meanest lists I have faced as an OK player in my time with the game. Jamal had 2 units of Chaos Knights (one marked with Khorne), 2 units of Marauder Horsemen (one marked with Nurgle, both with Spears and Throwing Axes), a unit of Chaos Warriors (with mark of Nurgle), 2 Chaos Giants, a Khorne Chaos Lord on Juggernaut, and a level 2 Nurgle Chaos Sorcerer.

I knew from previous experience that I had to beware the long range charges of both the Horsemen and the Knights so I placed back farther in the deployment zone with the intention of baiting his units into a flank charge. The far left flank was guarded by my Hunter (which was my opponent's choice for character to kill) and a unit of Trappers while the far right flank was comprised of a unit of Leadbelchers, the Yhetees, and a unit of Bulls. I started the game by moving these units far up on to the enemy flank while the Hunter shot at and dealt 3 wound to the Giant across the table from him. The remaining Trapper unit deployed behind the unit of Warriors and pelted them with Sharp Stuff (doing nothing) and march blocking this force.

Meanwhile the other Leadbelchers and the Slavegiant surged forward to meet the incoming horde of mounted Chaos. The Leadies took 4 shots at the other Chaos Giant and dealt no wounds proceeding to flee a charge from the beast and being run down. The Slavegiant fled a charge from the Khorne Knights and the Horsemen but was caught being 1" too slow. On the left flank the Hunter managed to deal another 2 wounds to the other approaching giant while the Trappers finished him off dealing 1 wound on their 18 Sharp Stuff shots (and making it past his 6+ Ward Save). The Skullmantle Butcher managed to get off a lucky Braingobbler and forced the unmarked unit of Knights to flee.

On the right flank the Leadbelchers moved up and shot a unit of Horsemen killing 3, before they were charged by the Bulls. The Bulls killed the remaining Horsemen and ran in front of the now unscreened Khorne Knights and between the OK control unit.

After smashing through the Bulls the Khorne Knights slammed into the 4 Ironguts with Tyrant and Bangstick Bruiser. The Chaos Lord challenged and was surprised when his challenge was answered by the Tyrant. The Tyrant withstood the incoming assault of 12+ attacks, only taking one wound after his regen save from Trollguts, but failed to make it through the defenses of the Chaos Lord with his own 3 wounds. The unit lost combat and fled but managed to escape the Knights by 1" and rallying on the next (and final) turn.

On the right flank the Yhetees and Leadbelchers charged the Nurgle Warriors before proceeding to lost multiple combats but not breaking (with some very lucky Ld rolls). The game ended due to time with the Gorger never making it on the board.

Result - DRAW.
The game ended at the start of Turn 4. After managing to rally my command group and forcing the Knights to flee I won by 200 points. Jamal was pretty frustrated by the whole game as he was sure he would be able to beat me (and he would have given a few more turns), but his nearby friend who also plays OK thought it was a great way to end the game.

Final Results - 1 Win, 2 Draws. Not too shabby for my first tournament games. I think a lot of my good fortune came down to my opponents not knowing what Ogres are capable of as nobody in the local scene plays with the army. I heard a lot of negative remarks about the army, some of them fairly insulting, but I didn't bother trying to explain why I play OK. These are the same people who love Daemons and Dark Elves so there is really no point in arguing about it.

Thanks to all the great people I played with and thanks to Brandon and BattleForge Games for putting on a fun event. I will certainly be back for more abuse in the future.

Sunday, January 18, 2009

New Year, same Warhammer.

Wow. It has been far too long since I posted here. The onslaught of the Holidaze, coupled with a "vacation" to Colorado, has conspired to keep me away from my beloved Gnoblog! No more I say! No more!

I think the Dark God Nurgle may have blessed me with some strange (and not so wonderful) gift over the past couple weeks. It started out right around Xmas with a sore throat and blisters on my lips. Turns out I was probably getting a bit too close to a little too much super glue for my own good. My body reacted violently to glue fumes and burst into horrible sores on my lips and in my throat (around my sinuses). What followed was about a week of non-stop pain every time I breathed, swallowed, talked, sneezed, burped, ate, drank, or did anything at all that might briefly pass the open sores.

Lesson learned. Glue in a well ventilated area and don't do so much of it all at once! I was so excited about my new Vampire Counts army I tried to get as much done as I could before leaving on vacation. This frenzy of assembly is likely the culprit to my glue induced misery.

Shortly after I was mostly healed I hopped in my car and drove up to Fort Collins, CO to stay with F's sister and her family for a holiday vacation. The drive wasn't bad and the time went by fairly quick. Upon arriving we spent the first couple days in nature and bars. Somewhere along the way I was further blessed by Nurgle coming down with a case of violent stomach duress. Spending 12+ hours puking your guts out and another few days laying in bed moaning is not what I would recommend for a vacation. Felt better just in time to drive back home to Texas and the world of breakfast tacos, warm winters, and cheap beer.

So what is the point of any of that and how does it relate to Warhammer? Good question! While I was in Colorado I tweaked my first VC list and played it against a 1k O&G list this past Tuesday. It was my first time playing the undead and I learned quite a bit about what works and what doesn't. In the end victory was mine as I ran five units off the board and killed the remaining few. I have to say that playing VC is a far different game from playing the OK. I won't go so far as to say it was "easier", but somehow I just felt more in control of what was happening on the battlefield.

As much as I want to continue work on my VC I am wrapped up in a bigger project at the moment; preparing my OK Beer Gut Tribe for their first appearance at the local gaming store and my first WHFB Tournament. The tourney is next Saturday and will be played at BattleForge Games here in Austin. It is a "hobby" tournament which means theme and fun factor play into the overall score more than a solid competitive list. This suits me well as I don't really have the models to make a truly "competitive" OK list at the moment. The point total for the event is 2250 and that will take almost all of my models (minus a couple Bulls and Gnoblars) to hit. Here is the list I am taking to the event:
LORD:
Tyrant – Heavy Armor, Luck Gnoblar, Tenderizer, Jade Lion, Mawseeker (301)

HEROES:
Hunter – Longstrider, Sabertusk x 2 (210)
Butcher – Siegebreaker, Skullmantle (180)
Butcher – Bangstick, Dispel Scroll (180)

CORE:
Bulls x 3 + Bellower (115)
Bulls x 3 + Bellower (115)
Ironguts x 4 + Bellower (202)
Ironguts x 3 + Bellower (154)
Gnoblar Trappers x 9 (54)
Gnoblar Trappers x 9 (54)

SPECIAL:

Yhetees x 3 (195)
Leadbelchers x 2 + Bellower (120)
Leadbelchers x 2 + Bellower (120)

RARE:
Slavegiant (175)
Gorger (75)

Total Points: 2250 (of 2250)
I played this list on Friday against a Dwarf Anvil of Doom list that was pretty balanced. A couple Bolt Throwers, Organ Gun, some Miners, Warriors, Longbeards, Slayers, Hammerers, the Anvil, Quarrelers, Thunderers, and a Gyro.

Started out pretty bad as I was getting shot to bits. The MVP of the game was my Slavegiant who utterly destroyed the Slayer unit on a flank and proceeded to run into a unit of Thunderers and take them out. He finally charged the rear of a unit of Warriors and crushed them as they fled. Still had 2 wounds and about 6 Dwarfs in his pants at the end of the game! I love this guy!

My Gorger came in on turn 2, hid behind a unit of Warriors who moved out of the way and was utterly destroyed by 10 shots from the Organ Gun.

One unit of IG was demolished by Longbeards after a bad charge, and my two units of Trappers did NOTHING the ENTIRE GAME. My Yhetees got stuck behind one unit of them and was worthless as well.

The Tyrant and Siegebreaker Butcher ran with 3 IG and smashed through a unit of Hammerers before flanking the Longbeards (having lucked out as the Anvil misfired and the Hammerers were not able to charge the unit).

It was at least a Solid Victory, perhaps a Massacre, but it didn't change my mind about the crappiness of Leadbelchers and the Hunter. The first unit of Leadbelchers was shot to bits before finally making it into range and MISFIRING to blow themselves up. The second unit also took heavy shooting casualties before getting off a pathetic 4 shots doing only 1 wound. I really hate these guys.

All in all it was a good game although somewhere during the game I lost one of my painted Gnoblar Trappers! I have no idea where he went as it was on the table during deployment and then it was gone at the end of the game. Very strange ...

Here is a picture of the partially painted and fully primed 2250 army I am taking to the event:



Hopefully I will manage to get some more of the models in this picture finished before next Saturday! Wish me luck, I'm sure I will need it.