Well it was a long and exhausting weekend of Warhammer but I made it out alive. I don't have the energy for a long play by play battle report and most of the battles were not interesting enough for that anyway. I do remember a few high and low points though.
Before I get into the bullet point lists here is a picture of the partly painted Beer Gut Tribe on the table at the event.
Before I get into the bullet point lists here is a picture of the partly painted Beer Gut Tribe on the table at the event.
I am pretty happy with how most of my painting turned out. I still don't think I will ever be able to paint things to the standard I am looking for, but with only a few months of practice I have come a long way. I will get better individual model pictures up here as I complete each model. For this event I was only able to get the base coats and a wash on so I still need to do some touch ups and finish the bases.
Enough about my cruddy painting skills ... on to the games!
Enough about my cruddy painting skills ... on to the games!
Saturday - Game 1 vs. High Elves
- Objective was to capture and hold a bridge
- The High Elf list was fairly easy going with minimal magic and no Star Dragon
- Siegebreaker Butcher miscast on Turn 2 - rolling a 1 and blowing up in the big Bull unit
- He took 2 Bulls with him and the other Butcher as well (removing the buffs I had cast with irresistible force on all my Ogre units)
- Scraplauncher guesses were spot on but bad scatters of 8" kept me from landing the killing blow
- Game ended before time but I had managed to kill half of his forces without any magic defense (including his Lord)
- Game was a Draw (mostly due to the miscast and the loss of the Slavegiant to repeating bolt throwers)
Saturday - Game 2 vs. Empire
- Objective was to capture and hold 4 secret table segments (out of 6 possible)
- Empire list was hard but not impossible with 2 Great Cannons, a Hellblaster, 2 large units of State Troops, a large unit of Flagellants, and 2 large units of Knights (one being Inner Circle with a Lord)
- Great Cannons deployed on both flanks covering the entire board with the Hellblaster in the middle
- One cannon was deployed in a forest edge giving my Trappers the ability to place behind them outside of the woods
- That same cannon got off one shot which was a direct hit on my Slavegiant's head, dealing 6 wounds and killing him outright
- The Trappers charged the cannon and kept it from shooting any more while the other two warmachines misfired and sat useless for a turn
- Scraplauncher dropped sharp and point death on the State Troops killing 15 out of 30 in one shot
- Inner Circle Knight unit charged the Bull deathstar and was promptly destroyed and cut down
- Game ended in a massacre for the Beer Gut Tribe with only 5 flagellant models still on the board
Saturday - Game 3 vs. Warriors of Chaos
- Objective was to kill an enemy musician nominated at the start of the game (a battle of the bands)
- WoC list with one unit of Knights, two units of Warriors, Marauders, Hounds, Juggernaut Lord, Exalted Hero on disc, and Dragon Ogres
- Scraplauncher rained pointy death on the Warrior blocks
- Trappers deployed near a hill and threw sharp stuff at the Dragon Ogres dealing two wounds
- Knight unit moved up a flank to kill the Scraplauncher
- Scraplauncher charged the Knights, killing three with impact hits, two more falling to the Rhinox, and the last Knight dying to a SCRAPPER - MOMENT OF THE TOURNEY
- Bull deathstar charged into one unit of Warriors and killed all but two of them on the charge
- Game ended as a Draw due to time but I probably could have won given another turn
Sunday - Game 4 vs. Beasts of Chaos
- Objective was to take all of the taverns on the street (BEER)
- BoC list was hard! 8 chariots with rerollable panic checks, maxed out magic with 13 power dice, 8 dispel dice, two large beast herds, unit of minotaurs, 4 units of Hounds, 2 units of cav.
- Scraplauncher misfired and ran to the edge of the board (narrowly missing a block of trees and two units of Ironguts)
- Flanks were rolled up by Ironguts while the Bull deathstar was stuck on the street facing down three chariots
- Beastlord charged a unit of Leadbelchers off the board with Steed of Shadows
- Scraplauncher was forced to charge the Lord doing two wounds with impact hits, another one from the Rhinox, and another one from a SCRAPPER
- Beastlord saved the last wound and smashed the Scraplauncher with one Strength 8 or 9 attack
- With nothing left to live for (the game was a loss) Tyrant Karnov charged the chariots down the street
- The first chariot fled leaving Karnov alone in the middle of the road
- Tyrant was charged from two directions by 4 chariots at the same time before he exploded
- Gamed ended as a Loss but the Beer Gut Tribe managed to hold on to 1 Tavern
Sunday - Game 5 vs. Daemons of Chaos
- Objectives were random for each player
- All Nurgle DoC list with two huge units of Plaguebearers, two Nurgle Beasts, Heralds, Nurglings, and a GUO
- My list had nothing that could hurt it
- I lost the game by the end of Turn 3 (about 20 mins)
- Hands down the least fun game of WHFB I have ever played
- Terrible way to end the tournament (how did I even get matched up with this a-hole!?)
So there you have it. 1 Win 2 Draws 2 Losses. The two draws were close and the losses were to lists I had no chance of beating so overall I feel pretty good about my first GT showing. Now it is time to start working on my VC list so maybe I can win a few more games! In my next post I will catalog my thoughts on the list overall, what worked and what didn't.
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