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Showing posts with label 3000. Show all posts
Showing posts with label 3000. Show all posts

Sunday, September 27, 2009

Beer Gut Tribe smashed in some 'eads at 'Ard Boyz!

What?! How the hell ...



I got second place in round one of 'Ard Boyz today - beating out a nasty VC list, casty double Slann LM list, and Dragon/double Hydra DE list. Final tally was 1 Draw and 2 Massacres.

First place was a Kairos DoC list with tons of Flamers and a giant unit of Horrors. Third place was a Thorek Dwarf list.

I'll try and get some details up tomorrow - right now I am still in shock! Going to be playing in round 2 for the regional competition! I am very happy and very proud of my Ogres. To those that said it couldn't be done - you were wrong!

Saturday, September 26, 2009

Hi ho, hi ho, it's off to 'Ard Boyz we go!

'Ard Boyz! What madness lies within the twisted walls of your average tabletop gamer's mind? Soon I will find out as I venture deep into the territory of "cheesed out" lists in "waac-ville".

Even Thor is getting in on the "beardy" action!



Things I expect will happen in my three games today:

1. My Ogres will be completely outmatched in the magic phase (even with Skrag and two Butchers)

2. I will be tabled very early in a game (or two, or three), most likely by heavy shooting or magic.

3. The scenarios will be "good" to me and I will score a few points but lose all my games.

Things I would like to see happen in my three games today:

1. My Tyrant completely and utterly destroys a Lord or two.

2. The Scraplauncher or Slavegiant will do something spectacularly terrible that works out to my advantage.

3. I win at least one (or two, or three) of my games, hopefully against players who bring very hard lists.

Wish the Beer Gut Tribe (and me!) a bit of luck - they will likely need it! Best of luck to all the brave OK generals taking Ogres to 'Ard Boyz today. Maw the force be with you.

Wednesday, September 16, 2009

'Ard Boyz: Scenarios are out - Beer Gut Tribe army list in the works.



The preliminary 'Ard Boyz scenarios are now available via the Games Workshop website. They are pretty basic, no real shockers there for me personally. I don't know that I care for the second scenario which gives the advantage to Immune to Pyschology troops (as if Daemons of Chaos or Vampire Counts needed any help). As an Ogre player I like the focus of the other two scenarios; free Stubborn on my BSB's unit, and a focus on killing my opponent's Army General? Awesome.

I haven't written it in blood (or stone) yet, but here is my current list for 'Ard Boyz:
LORDS: (721)
Skrag the Slaughterer (400)
Tyrant – Heavy Armor, CLS, Luck Gnoblar, Sword Gnoblar x 2, Beastkiller, Wyrdstone Necklace, Greedy Fist, Greyback Pelt (321)

Skrag rides near some Leadies/Bulls for screening and charge redirection. Tyrant lives in a unit with the BSB, Siege/Skull Butcher and the Maneaters. He is my Large Target killing machine, and magic weapon eating buddy.

HEROES: (589)
Bruiser – BSB, Lookout Gnoblar, Heavy Armor, Sword Gnoblar x 2, Luck Gnoblar, Tenderiser (229)
Butcher – Siegebreaker, Skullmantle (180)
Butcher – Bangstick, Dispel Scroll (180)

BSB and Siege/Skull go in the Maneaters, Bangstick Butcher probably in with the Ironguts. 1 Scroll and 6 DD should get me through the worst (I hope) until I can get into CC.

CORE: (610)
Bulls x 3 – Bellower, AHW, Champion (147)
Bulls x 3 – Bellower, AHW, Champion (147)
Ironguts x 3 – Bellower, Champion (174)
Gnoblar Trappers x 10 (60)
Gnoblar Fighters x 20 – Groinbiter (42)
Gnoblar Fighters x 20 (40)

Fighters will sit on table quarters or take objectives as needed, Bulls are bait/flankers, and the Ironguts will go 40mm/Knight hunting as needed.

SPECIAL: (725)
Gorger (75)
Gorger (75)
Gorger (75)
Gorger (75)
Scraplauncher (165)
Leadbelchers x 2 – Bellower. Champion (130)
Leadbelchers x 2 – Bellower. Champion (130)

Can't have a Skrag list w/o some Gorger love! Leadies are there for flyers/fast cav and flank support/bait. The Scraplauncher is just another hassle for my opponents to have to deal with and can be used in CC to break ranks if needed.

RARE: (355)
Maneaters x 2 – CLS, HA (180)
Slavegiant (175)

I wanted two units of ME but couldn't fit them any the Tyrant in. Slavegiant is flank support/shoot me sillyness.

Total Points: 3,000 (of 3,000)
Are you planning on attending this year's Fantasy 'Ard Boyz? What are you taking and why?

Thursday, August 13, 2009

Re-thinking Greasus Goldtooth - A crazy 3,000 point list.

There are many reasons not to take Greasus Goldtooth in an Ogre Kingdoms army. As one of only 4 Lord choices (and a named character at that) the other 2 viable sub-3k choices seem much better on paper (Tyrant and Skrag).

I just can't find anything that is "good" about Greasus given the cost and options. Here is a quick run down of his special rules and my thoughts on each:
  • Greasus counts as a BSB. Damn I would better well hope so for the cost and two slots! You could get a BSB for much cheaper that would be more effective in many ways.

  • Greasus has US6. Well okay but two Bulls gives you that or two Leadbelchers. If you wanted a special char with a higher US Skrag does that and he brings magic to the table as well. If anything US6 is probably more of a detriment as he can be more easily targeted by shooting.

  • Is carried around by a bunch of Gnoblars. Who cares!? It gives him M4 and 5 Sword Gnobs. It increases his Bull Charge to D6 but it says nothing about decreasing the range needed so you still have to have it least 6 inches on an 8 inch charge to make use of this benefit. The idea of an Ogre with M4 just makes me want to die inside.

  • Greasus gives +1 CR to units he can see. Not terrible but Ogres don't win combats with static CR and if you are paying almost 600 points for a unit you most likely want it in CC. If you wanted the +1 CR you could just take a few banners.

  • Greasus can give D3 units within LoS Stupidity. Probably the only somewhat decent ability he has but it still requires LoS. With a M4 his fellow Ogres will be moving 6 and most likely blocking his view. Also this ability doesn't work on ItP units (due to the gimped version of Stupidity it grants). Seems like it would be hard to use in any effective way.

  • Must field two units of Ironguts with Greasus. This is on top of the required one Bull unit. Don't we have enough army restrictions without paying to add more?

  • Greasus has a S10 D3 weapon which allows units to auto rally. Not bad but you have to get him into CC first for the S10 to matter and the auto rally is LoS only. He also only has 3 attacks on his profile which is 2 less than a normal Tyrant and no options for real survivability.

  • Greasus has a Crown that gives him ItP and a 4+ Ward Save. Not terrible but ItP isn't that great on a Fear causing model to begin with as you really only need to worry about Panic checks and Terror causers. The 4+ Ward Save is only vs shooting. After that Greasus has to rely on his T6 to keep him safe throughout the game. One good cannonball from an Empire Great Cannon could kill him on turn 1. BOOM. There goes your two lord choices and almost 600 points.
It doesn't seem like I need to list anything else about the fat beast. For the points spent you could get more units that do most of the things he does only better. But who cares!? I feel bad writing off anything in the current OK book until I try it so with that in mind here is my "crazy" 3,000 point Greasus Goldtooth list. In addition to Greasus I also added things I would normally never use such as ranked Ironguts, Standards, Champions, and so on.


LORDS: (565)
Greasus Goldtooth (565)

HEROES: (566)
Bruiser – Heavy Armor, Brace of Handguns, Sword Gnoblar x 2, Tenderiser (206)
Butcher – Siegebreaker, Skull Mantle (180)
Butcher – Bangstick, Dispel Scroll (180)

CORE: (1,283)
Bulls x 4 – Champion, Bellower, Additional Hand Weapons (186)
Bulls x 4 – Champion, Bellower, Additional Hand Weapons (186)
Bulls x 4 – Champion, Bellower, Additional Hand Weapons (186)
Ironguts x 4 – Champion, Bellower (222)
Ironguts x 6 – Champion, Bellower, Standard, Rune Maw, Lookout Gnoblar (363)
Gnoblar Fighters x 20 (40)
Gnoblar Fighters x 20 (40)
Gnoblar Trappers x 10 (60)

SPECIAL: (260)
Leadbelchers x 2 – Champion, Bellower (130)
Leadbelchers x 2 – Champion, Bellower (130)

RARE: (325)
Slavegiant (175)
Gorger (75)
Gorger (75)

Total Points: 2,999 (of 3,000)
So what's the plan you ask? Hell if I know! I have never played a game past 2,250 so I assume this would be one giant mess. Greasus goes in the ranked up unit of Ironguts with the Rune Maw banner, Bruiser, and Siegebreaker Butcher. Gnoblar Fighters flank this unit, with Bulls on either side of that. Leadies and Slavegiant cover the flank while Gorgers hopefully take out any Warmachine threats. Champs have been added to help increase unit survivability by adding more randomization to the units being shot or magic'd.

Will it work? I have my doubts, but I would love to give this a try! What do you think?