Lately I feel like my blog has turned into a damn advertising site. Hopefully this will be the last "look at this!" post for awhile - if FFG ever stops releasing nerdy Warhammer related stuff... still, have you seen this?
Chaos Marauders is a cool looking new Card game for 2 to 4 player from Fantasy Flight Games. Here is the "pitch" from the site:
"A vast Chaos army is marching north, when suddenly the sprawling mass of bored and surly Orcs grinds to a halt because of yet another petty feud. In Chaos Marauders, each player takes control of one of the Orc clans involved, ready to show all the other mangy little creeps who’s boss of dis ‘ere scabby battle mob. You’ll stop at nothing to win. No amount of trickery will be low enough, no amount of thugish brutality too vile. Who knows, you may even get the mysterious Chaos Marauders on your side. Only one tribe can come out on top – will it be yours?"
But how does it play? Good question! I have no idea, but this description has piqued my interest! This is apparently a reissue of an older game originally published in 1987. With the low, low, price of $24.95 I expect to pick it up once it is released later this year.
If you have played the older edition, or have any other info on this game, leave a comment and let me know about it!
4 comments:
I find it interesting that Fantasy Flight seem to be accelerating their number and variation of Warhammer games. Especially as of late. I realise that quite a few of these are probably games that were in development long before there was a 'financial crisis', but even so, it is still impressive (and possibly reckless?) that they are continuing to push the games out.
Farming the work out to another company was a good move by GW, though. They can pull the plug at any time and not have it impact the core company.
On the actual game, now. It sounds interesting, and might just be worth picking up. It sounds a little like the Warhammer version of Bang!, though. Not that that is a bad thing.
Honestly there are times I wish GW would farm out more of their game system to FFG because they do a good job with rules/systems that work.
If they had control over the Army Books and Base Rulebook I think WHFB would be in a better place. GW should focus on creating models, their rules have never been well thought out or balanced.
I don't agree that the GW rules have never been well thought out. I think that they do put a lot of thought into how their game rules work, their main problem seems to be translating that into undertandable language. That, and they seem to overlook or become oblivious to a whole host of problems caused by poor working or contradictions.
You're right - "well thought out" in this instance means "how will this interact with all of the other rules" and "how can we codify these rules to make sense across the board without dispute".
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