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Showing posts with label news. Show all posts
Showing posts with label news. Show all posts

Thursday, January 17, 2013

New Warriors of Chaos pics SHAZAM

Nothing to see here... just shamelessly passing along images I saw posted on Dice and Brush (thanking you sirs). Now feast your eyes (all 5 of them) on THESE!!


Huzzah! Makes me excited! Excited to make miniatures to crush my non-existent opponents in non-existent games of WHFB!!! Most favorite - Dragon Ogres, the Tentacle hell thing (aka Mutalith Vortex Beast which is a much better name actually), Chariots, and Forsaken (even though the suck they will offer up lots of new modeling fun). Least favorite - Throgg. Why does he have a cape!? Totally not brutal enough. Looks like a dumb ass troll playing dress up. What do you think!?

Wednesday, August 24, 2011

Ogre Kingdoms - new army book cover to smash you!


RAHHH!! Ogres!!

Busy with family marriage things this week. Hope to have some painted mini pics up early next week. In the meantime... look at that brutal fat dude!

Wednesday, August 10, 2011

New Ogre Kingdoms book information and pics!


New images and info from the new Ogre Kingdoms book due out next month! Found these on the web today... word is the whole book has been leaked to the internet. Here is the latest and greatest:
Magic:
  • Ogre Magic has been reworked and spellcasting now works the same way as for all wizards. Spells are pretty much similar to what they used to be, except they last until next magic phase and are not RIP.
  • Lore attribute is bloodgruel - on 2+ mage gains 1 wound and +1 to cast for his next spell, on a 1 takes an S6 hit.
  • The signature spell grants stubborn to a unit within 12"/18" (the latter is presumably on a boosted casting)
  • As for other magic, 2d6 2s no save missile, augment giving target +1t or all units wihin 12" +1t with higher roll, panic test spell to all enemy units 18/36", regeneration to unit/all units within 12" with higher roll, small template spell ini test needed if passed 3s hit if not 7s hit d6 wounds it can be changed to large template with higher roll needed.
  • Ogre mages can take great maw, death, heavens and beasts magic.
  • New mage model is the firebelly, who uses lore of fire, can be upgraded to lvl 2 for the standard price of a wizard upgrade, can take a great weapon or extra hand weapon and has S4 breath attack, flaming attacks and 4+ ward vs fire.
Magic items and big names:
  • Big names still there and come out of magic item allowance. Didn't get changed that much from what you currently have. Best one is probably giantbreaker - doesn't require giant in the army - for the cost of dispel scroll model can't refuse challenges or flee but gets +1S.
  • Magic items are few and generally meh compared with common items. Most interesting item is hellheart, which causes a miscast in all enemy mages within 5xD6" at the beginning of enemy magic phase - one use only, costs 2 scrolls.
  • Thundermace (asl, +2s 2h weapon), or thundercrush attack instead, small template model in the centre hit with 9s d3 wound, rest hit with 3s.
  • Siegebreaker (asl, +2s 2h weapon) roll to hit against ini or siegebreaker attack d6 hits with str equal to height of the building up to 10.
  • Rune maw rules I think are the same as in last book (I dont see its max range use but i think this will be faq'd).
  • Dragonhide banner same stats as in last book + can be used as breath weapon with 3s.
Core:
  • Core units now include ironguts at 43 points, and with all command models costed at +10 points (which is same across the book).
Special:
  • Special units got a lot of changes, leadbelchers will now fire D6 shots every turn, no misfires, and are move and fire with no penalty for moving.
  • Sabertusk, 1-10 unit size. Each one has 3 S4 attacks, so aside from being the redirector of your dreams, it can sometimes work as a mage assassin. One costs slightly more than 4 halberdiers. T4 and two wounds.
  • They can't use general's leadership or battle standard re-roll, and their own LD is 4 - and can only be joined by a Hunter - so I would say they will only come in two unit sizes - 1 or 10+hunter. This second option is not so bad - the unit will cost you some 350 points, but it has vanguard, swiftstride, and 30 S4 WS4 I4 attacks + whatever the hunter brings.
  • Maneaters basically choose two special rules (you cannot chose the same special rule for two units) from a group of 8 - including poisoned attacks, sniper, stubborn, swiftride, strider, vanguard, itp, scout.
  • Mournfang cavalry is the new heavy cav, with a lot of options (potentially a 2+ armour save), tons of attacks and a price tag that is in the vicinity of a bloodcrusher, depending on what armour/weapons you take. 3 wounds, D3 impact hits and a total of 7 attacks per model make them somewhat fearsome.
  • Gorger is now special and gets a bit more expensive, but loses the rule by which it had to end movement closer to an enemy unit. It does have frenzy, unbreakable, killing blow and ambusher special rules.
Rare:
  • Scraplauncher is rare and similar to what it does now (S3 KB catapult).
  • Ironblaster is an empire cannon with horrible fluff and a pretty unpleasant misfire chart. S10 grapeshot and a special rule that allows you to roll two dice for bounce and chose the highest, even if one is a misfire.
  • The two mammoth-like critters are... the stonehorn, which can have a mounted harpoon launcher (S6 D3 wounds 36" bolt thrower that doesn't penetrate ranks and is move and fire if mounted), 4+ armour save, does a lot of S6 impact hits on the charge, has dragon-like stats (but lower WS, Ld and initiative), M7, 4+ armour save and a special rule which halves the damage from all multiple-wound weapons that hit it.
  • ...and the thundertusk, which is a support version of the above - has a mounted catapult that doesn't get hurt in any way by misfires, a harpoon and a 12" S6 KB weapon (chaintrap) - 3 weapons on its back, and gives all enemy models within 6" ASL. The tradeoff is - no impact hits and one less attack.
  • A stonehorn can also be the mount for a hunter.
Additional:
  • Clubs are hand weapons now.
  • Bull charge - no info about needing 6" to charge but when calculating charge range if you roll 10 or more there is d3 impacts rather than 1.
  • Giant is now stubborn!
  • If stonehorn makes sucesfull charge he makes 3d3 impacts(instead of his normal attacks) +1 for each dice if charge roll was higher than 10.
  • Trappers is an upgrade for normal gnobbies @25pts it makes every model in a unit that charges them take a dangerous terrain test.
Special Characters:
  • Golfgag is a hero with 5a he can take 2d6x10p magic items, if golfgag joins maneaters they have always stubborn and vanguard rules from been there done that special rule.
  • Bragg is 4a hero with heroic killing blow rule in challenges if he slays challenger enemy unit he was in it is disrupted for the rest of the turn.
Great stuff here! Can't wait for the new book to come out so I can start playing with some of this nasty stuff! It sounds like almost every unit got a lot better. HAH!!

Monday, August 1, 2011

New Ogre unit pics!

Great way to kick off August, and right before my birthday too! New Ogre Kingdoms models!






First impressions? Undecided. I love them and hate them at the same time. Change is scary. Looking forward to seeing more detailed shots and sprues of course. I'm sure I will be a little bit poorer (while my Ogres will be a little bit richer) come September.

Saturday, July 30, 2011

Ogres coming soon!


I'm really looking forward to September! New Ogre Kingdoms stuff!! Woo hoo! It's like a late birthday present for me. Been working hard on the next issue of the Bellower which I hope will be released next week - just waiting on a few last minute contributions to come together.

Not much going on in the modeling front although I did just get a bunch of Ramshackle minis in the mail this week - going to be using them as a Chaos Dwarf Blood Bowl team with the possibility of being a Goblin team as well. Hard to explain without pictures... so I will get some up soon! 

In the meantime... Ogres!!! What are you hoping to see out of the new book?

Sunday, July 24, 2011

New Vampire Counts models and rules incoming - Updated with more pics!

Came across this news today while reading Mr Saturday's Mumblings - new Vampire Counts models and rules to be released soon!




A new Vampire Lord plastic kit that can be made into a Zombie Dragon or something called a "Terrorgheist". Also to be released are new plastic wraiths as well.

Also new rules in the August WD which change things up a bit for VC.

And this info was posted on Warseer by ihavetoomuchminis:
all these new rules are meant to be official rules.


The Ghoul king mount thing. It's worth some more points than a Varghulf. It can be included as a mount for a ghoul king (wich is any vampire lord with the ghoulkin vampiric power) or as a RARE UNIT.


It flies, causes terror, is large target, undead. I think it is WS3 or 5, not sure on that. S5, T6, W6, I3, A4, L??.


It has a shooting attack similar to the banshee. Roll 2d6 + number of wounds remaining of the monster - Leadership of the target unit = No armour saves allowed wounds. Not sure on the range. I think it was 18". Probably less.


Can be upgraded with poisoned attacks and/or a special rule that inflicts 3d6 S2 hits on any BtB unit when it dies.


The wraiths become a hero choice, and it seems they can join units. They are the same stats as in the VC book, and can make an special attack, replacing its normal attacks. This special attack auto-wounds and doesn't allow armour saves. The model is plastic and has 3 different heads. It's like levitating, with a cloak and a scythe.

The banshees become a hero choice (not sure if they can join units). Not new rules. The model is great. Also levitating.

It isn't specified if the wraiths rare unit of the VC book is still usable.

What i like: all, but the fact that they are giving us even less reasons to take anything but ghouls as basic units.

This stuff is getting me interested in my VC army again!! How about you?

UPDATE: Just came across a few more pictures on Warseer. Cool!



Friday, July 22, 2011

Ogre Kingdoms - New rumors abound!


New Ogre rumors are coming in fast and from what I have seen in the past I think this current round hold water. Time will tell...

Phil Kelly is author.


Plastic kits:
  • Rhinox Riders (on regular Rhinoxen) (box of 3)
  • Scraplauncher/Skewer-slinger (Similar to Warp-cannon/plague-claw in design)
  • Great Mammox with three ogre crew and plastic tyrant option (Same base as Arachnarock. Imagine a cross between a musk ox and a Mammoth)
  • Yhetees (More gorilla-like, and and no more 80's hairstyle manes. Really dynamic for a plastic kit)

Finecast:
  • Jahred The Red on Rhinox
  • Golgfag Maneater
  • Redone Goldtooth, Skrag, maneaters (box of 3, female, ninja and pirate discontinued), Tyrant/bruiser, gorger.

Rules:
  • Bull Charge will work always, even though you're less than 3 ogres and charge less than 6".
  • All ogres except butchers gain a basic 6+ save from their gut plates.
  • Ogre Clubs negates parry save, and is a general rule for all weapons like Choppas in OnG.
  • All army restrictions gone, but gnoblars do not count towards minimum core.
  • Gnoblars T2, but Sharp stuff is March and Fire, Range 10".
  • Weapon options for units cheaper, and minor point reductions across the board. Bulls will stay same base cost.
  • Magic will be standardized. Most spells will stay similar (augments) but with greater range, and can be buffed to affect more units. May also be cast on Yhetees and Gorgers.
  • Rhinox Riders are super-hard. They get regular stomp and D3+1 Bull Charge, and also has Devastating Charge. (Special Choice)
  • Scraplauncher, same but moves to Rare.
  • Rhinox and Mammox are mount options for Tyrant and Hunter.
  • Mammox can thunderstomp everything, like the SoM Bonegrinder Giant. Insane stats, but expensive (like 290 points base.). Crew can have leadbelcher swivel guns.
  • Hunter greatly improved. Move and fire with harpoon and monster-killing special rules.
  • Yhetees as in SoM, but with options for 2HW or GW, and musician now. No standard-bearer.
  • Leadbelchers auto-hit, and can fire every turn, but only S4, no AP. Don't come with Light Armour.

Magic Items:
  • Big Names Gone.
  • Half of items are Magic Weapons.
  • Tenderizer and Siegebreaker will stay.
  • Halfling Cookbook grants Loremaster.
  • There's a banner granting the same frenzy Minotaurs have.

Plastics will be out in October. Finecast in November.

Things I like in this list of rumors (to be taken with plenty of salt):
  • New plastic kits for a Rhinox, Mammox, Scraplauncher, and Yhetees.
  • New models for Golgfag Maneater and Jhared the Red.
  • New rules for the Ogre Club sound interesting and are quite fluffy I think.
  • Gnoblars max caps are gone but they do not count towards Core requirements.
  • Minor point reduction across the board with weapon options being cheaper.
  • Hunter gets better with move and fire and monster killing abilities (heroic killing blow?).
  • New special characters.

Things I don't like in this list of rumors (I really hope these aren't true):
  • No point reduction for Bulls? That would make them the worst monstrous infantry unit in the game!
  • Yhetees are not really improved. Same as in SoM but with different attacks.
  • Scraplauncher moving to a Rare choice seems excessive. Must be a lot of whiners out there with big block armies.
  • Taking away Big Names is like Dwarfs losing runes or Bretonnians losing virtues!
  • Making Gut Magic more "standard" doesn't really appeal to me. Simplifying it does but I hope they don't ruin the flavor (pun intended).

So there you have it... my thoughts on these rumors. I'm sure you were dying to know what I thought!!

In the end I won't complain too much if the new book is of the same quality and caliber of the last two (O&G and Tomb Kings). I suspect the release of this new book will give me a reason to bust out the big boys on the table again... it's been almost a year since I played a game of WHFB!!

Tuesday, April 5, 2011

UPDATED: New Tomb King model pics - Sphinx, snakes, and silly skeletons oh my!

Woke up this morning... ate a big bowl of oatmeal... and came across these pictures of new Tomb King models on the Subject to Stupidity blog.

UPDATE: More and better pics here - thanks to My Dice Hate Me! for the link!

 





 

I assume we'll see an official announcement from GW soon with some better pictures and description but as a first peek into what's inside the new TK book... I am not sure if I am a fan? The snakemen seem pretty cool but I am not sure how they fit into the lore? The snake riders are just plain goofy but perhaps in a fun way? And the new "necrosphinx" looks justifiably bad ass but what does it look like without that time intensive 'eavy metal paint job (the skin)? 

Looking forward to seeing what comes out in the next few weeks. I have always toyed with the idea of having a TK army (using my VC skeletons not the abominations the TK call skeletons) and there are some interesting themes here to play with for sure. What do you think?

Sunday, April 3, 2011

Noteworthy news and models.

The days and weeks are flying by! I am still firmly entrenched in my life at work which doesn't leave much time for hobby stuff. I did manage to get the start of a test paint scheme on two Lineorcs for my BB Trailer Orc Boyz team and spend a bit of time painting commission stuff but otherwise...

In the meantime I have been getting my miniature fix in with weekly games of Blood Bowl in our Kalamazoo league (not doing so great with my Undead but the season is only half over), and spending time browsing the web for interesting or unique models I might like to own. Here are a few I have come across that I wanted to share (and to keep as a "wish list" for later):

Microarts is releasing some rubber molds for quick greenstuff conversions. Not sure if I would buy one but I like the idea. More info here.


Maelstroms's BaneLegions are coming out fast and furious and this Wight King model really caught my eye as a potential BSB for my Vampire Counts army.


I check in on Secret Weapon from time to time as I like the look of their work. Just noticed they are now offering a "sack of skulls" for basing, making skull headed things, adding to models... you name it! You can never go wrong with more skulls.


I'm interested in learning more (and trying out) their new set of washes, and I have been wanting to give their weathering powders a go for awhile. Anyone given either of these a try?

I saw Wyrd is releasing a Malifaux model that could almost be a stand in for Valkia the bloody if you were willing to sculpt on the Chaos armor...


Avatars of War is releasing a full regiment of "Dwarf Berserkers" aka Slayers! They look pretty cool but I am not sure I love the layout of the models in the unit picture. I gave up on my force of Slayers and sold off my models last year (to help fund my Warriors of Chaos and Blood Bowl forces) but I will always have a soft spot in my heart for the angry stunty folks.


Moving on.. we have the natural enemy of the Dwarf... Orcs! Came across these figures by Ramshackle Games (a new company to me) and I just fucking love them! I wish I had a reason to buy them and paint them up...


And lastly we have the slew of quality stuff coming our way courtesy of Mantic. They have shown off some great looking models in the past couple months but I gotta say I really like the look of this boar riding Orc boss.


So there it is... a short list of models and stuff I found to be interesting or noteworthy in the past few weeks. I hope to have some time for hobby and gaming this month but I also need to get the next issue of the Bellower laid out... so...

Monday, December 6, 2010

Orcs & Goblins - New book March 2011

WAAAAAGGGH!! From GW today...


Incoming: Orcs & Goblins

For years uncounted, before even the Empire existed, and Men were little more than barbarous and primitive cave-dwellers, the Orcs & Goblins have haunted the mountains and deep forests of the world. Extremely aggressive and savage creatures, Orc & Goblin tribes rarely suffer a peaceful moment in their unending lust for battle and inexplicable urge to pillage and despoil.

Once roused to war by a powerful or charismatic leader, a greenskin Waaagh! on the march can rapidly snowball into a seemingly endless tide of rowdy Orc and Goblin warriors, scuttling creatures and lumbering monsters as neighbouring tribes flock to join the gathering masses, or capitulate in defeat. The haphazard nature by which Orc & Goblin armies are mustered results in a huge variety of unruly mobs of squabbling warriors and a wide selection of creatures both great and small. Such huge diversity ensures that greenskin armies are by far the most unpredictable to face in battle.

March 2011 will see the release of Warhammer: Orcs & Goblins, an essential guide to fielding a greenskin host on the tabletop, and a veritable font of knowledge detailing the complete rules, background, artwork and enormous range of miniatures available to a budding Warboss.

To support this exciting release, we will also be unveiling a genuine feast of new miniatures that would sate even the most ravenous Troll. All will be revealed in time, but keep up to speed on developments by checking out White Dwarf and the What's New Today blog on the website. If you haven't already done so, make sure you sign up to the Games Workshop newsletter to learn of any news as soon as it is released.

With this in mind, if you have ever fancied starting your own legion of greenskins, or are looking to ensure that your tribe is the biggest and nastiest around, remember that the Orcs & Goblins are already blessed with a plethora of multi-part plastic kits. The selection of fantastic sets below are the best way to get your army up and running, safe in the knowledge that they will not be replaced in March. So, gather up some Boyz and grab your favourite choppa because now is the time for WAAAGH!

Monday, September 27, 2010

Gamesday 2010 - Ogre Kingdoms news summary.

Shamelessly ripped off from Hragged over at the Ogre Stronghold:

Arguably the biggest news coming out of Games Day this year was the grand unveiling of 'Warhammer Forge', the fantasy equivalent of Forge World.

The folk at Warhammer Forge have been working on some very interesting projects, so let's take a look at a few of the things revealed that may be of interest to Ogre Kingdoms fans

Tamurkhan: The Throne of Chaos

- The first of several campaign books set at some point in the future of the the Warhammer world, possibly in an alternate timeline (could be depending on how we react to it).

- Focuses on what Rick Priestley describes as "the story of how Chaos destroys the world", a Chaos incursion of massive world-ending scale.

- The Tamurkhan book is the first of two books that will feature the expansion of Nurgle into the West, starting with an invasion into the Ogre Kingdoms, then moving through the realm of the Chaos Dwarfs, through the Worlds Edge Mountains, then into the heart of The Empire. More books will deal with the expansion of Tzeentch into the south, Slaanesh into the East and Khorne into the North (the plan is to release two books a year over the next 5-6 years).

- Book contains content for Chaos Nurgle, Ogre Kingdoms, Chaos Dwarfs and The Empire players, with artwork by Adrian Smith.

- Tamurkhan is in the form of an Ogre (he can take the form of creatures he kills, he's really a big maggot or is made up of lots of small maggots).

- When the forces of Nurgle enter the Mountains of Mourn, some Ogres will fight against them while others will join them.

- They won't be shy about killing off well-known special characters during this campaign. Even the likes of Teclis or Karl Franz aren't safe!
- Due for release in February-April 2011.



New Ogre Miniatures

- Chaos Ogre (this was available to purchase at Games Day and was priced at £18, but it will eventually be available to buy online via the upcoming Warhammer Forge website).


- Nurgle Ogres (two displayed at Games Day, another one to be revealed).


- Apparently a Mammoth with Ogres on it was mentioned at one of the Games Day seminars, with promises of lots of big monsters coming next year (not sure if these will be from Warhammer Forge or Games Workshop).

Thanks to various people around the Internet for all the info and photos!

Awesome!!!

Friday, September 24, 2010

Warhammer Forge - WHFB ForgeWorld sister company unveiled at UK Gamesday!

From a recent GW press release - looks like us Fantasy players will have a new way to frivolously spend our money!! Woo hoo!!?


Warhammer Forge Exclusively Unveiled at Games Day UK
Veteran games developer Rick Priestley and Forge World sculptor Mark Bedford have spent the past few months masterminding a brand new project, a long-awaited foray into resin products and detailed expansions for Warhammer, The Game of Fantasy Battles.
Warhammer Forge unveil a veritable horde of work-in-progress resin kits as well as early layout copies of the first in a series of lavish expansion books for the very first time at Games Day UK.

You’ll be able to see the staggering range of resin models that have been created over the past year, and Mark Bedford and his intrepid in-house sculptors Keith Robertson and Steve Whitehead will be available all day to answer any and all questions you have. These intricately detailed models are some of the finest yet produced in resin, adding an incredible depth and breadth to the existing Warhammer range.

Rick Priestley will be on hand to explain his future plans, and Book Production Manager Paul Rudge and Graphic Artist Sam Lamont will be displaying a dizzying array of their incredible work-in-progress example pages from the first Warhammer Forge book, and some phenomenal artwork from Games Workshop artistic stalwart Adrian Smith, as well as everything from single page vignettes to concept sketches and full-colour cover art.

The Warhammer Forge Studio team will be located right next to the Forge World Design Studio stand in the Arena – a map of Games Day can be found here.

You’ll be able to quiz the whole Warhammer Forge design team on the future of this exciting new range, and as an added bonus two of the resin kits on display will be available as advanced pre-releases from the Forge World Sales Stand in strictly limited quantities – details of exactly what these are will be unveiled at Games Day, so don’t miss the Warhammer Forge Studio Stand!
Excited?! I hope to see a slew of new models to be announced in the next few weeks. I can't afford to buy any of them but it won't stop me from looking! How about you?

Tuesday, June 15, 2010

WHFB 8th Edition information from the Ogre Stronghold.


The internet is full of 8th edition chatter this morning as GW sent out their announcement email as well as prices and pictures of the different collectible sets available. I'm sure you've all seen this information already so I won't bother covering it here. 

However! One of our forum members (Dooks Dizzo) on the Ogre Stronghold has agreed to answer questions we put forth regarding 8th edition. Since many of you do not frequent the forum I thought it would be good to share that information here. I'll add more information as it is provided in the forum thread.
So, I am finally allowed to talk about the 8th ed book with everyone.  Hragged put together a great set of questions to get us started.
1. How does the save system work for models that have an armour save, ward save and/or regen? Same as 7th or has it changed?
You may always take your armor save (if you would be allowed one) and then if you have both ward and regenerate you will have to choose which one you want to take.

2. Can Ogres use the Flying Carpet magic item?
Oh hell yes, and I expect to see some rockin’ conversions soon.

3. Are fear causers immune to panic?
Short answer: no.
Long answer: nooooooooooooooooooooooooooooooooooooooo.

4. Do enemy units have to take a fear test every combat phase?
Yes.

5. If a unit fails a fear test, are they reduced to WS1 and A1 or simply reduced to WS1? Does it last for the remainder of the combat, until the start of the player's next turn, or does it last for that combat phase only?
WS1 and it lasts until they pass a fear test, but they must continue to test each round, pass or fail.

6. Is the Bull Charge special rule in the rulebook now? If so, has it changed from what is printed in the Ogre book?
It is not in the main rule book.  We will still follow the rules from our army book.

7. Could you please briefly outline the bonuses provided by each command group model?

Standard bearer: as 7th ed.  However a captured standard only gives up 25vp’s in 8th.
Champion: as 7th ed.  However if a champion defeats a hero or lord in a challenge +50 vp’s are awarded.
Musician: as 7th ed. Except that a musician allows for ‘swift reform’ maneuvers.  A swift reform allows a unit to make normal move (not march) after reforming and allows a unit to shoot (with the normal -1 penalty for moving.)

8. What bonuses does a BSB provide?
Same as 7th ed.  With the following bonus: allows units to re-roll ALL leadership tests within 12”.  Panic, Break, Stupidity, Primal Fury, etc.
Give 100 vp’s if slain in close combat (including being run down.)

9. How does line of sight work in 8th?
True line of sight.  Hard cover for shooting through models.  I’m not going to answer endless questions or enter debates on this one.  Get the book, read it and play through a few games before worrying about it.  All the games I have played it has worked out fine.

10. Any changes to stupidity?
Yes!  ‘Suffering’ from stupidity makes you immune to psych.  Hello Mawseeker!

11. Are models only march blocked if they fail a leadership test?
It’s more like they’re not march blocked if they pass one.

12. Any changes to how the brace of handguns works?
Just as good as ever.  ‘Over packed’ on the first shot is gone.

13. Any changes to Gut Magic under the new magic system?
Other than it being generally easier to cast, no.  Slaughtermasters gaining +4 to cast is going to be handy for example.

14. What are the rules for army construction? Any Ogre book army restrictions lifted?
Restrictions are lifted.  In a one off contradiction to the normal rules, the BRB supercedes whatever system of army selection you have in your book.  You follow the rules listed in the BRB which are as follows:
Up to 25% Lord
Up to 25% Hero
Minimum of 25% core
Up to 50% special
Up to 25% rare

1-2999 no more than 3 duplicate special choices and 2 duplicate rare choices
3000+ no more than 6 duplicate special choices and 4 duplicate rare choices

In 3000 points you could have 6 units of 2 leadbelchers and 6 scrap launchers, and whatever else you wanted so long as you did not go over your 50% special allotment.

15. How many ranks do Ogres fight in, how many Ogres make a rank, and how many Ogres are required to make a horde unit?
2 ranks like everyone else (with up to 3 attacks from the second rank per model), 3 ogres to make a rank and 6 ogres wide to make a horde.

16. How many attacks does the second rank of Ogres get, and how many attacks does the third rank in an Ogre horde unit get?
3 and 3.

17. Does the Stomp rule exist and work as the rumours suggested?
The Stomp rule does indeed exist and no it doesn’t work as suggested.  It is not an additional attack, it is an additional hit!  One per model in base contact, Always Strikes Last.

18. Is the S7 autokill vs chariots (i.e. our Scraplaunchers) rule gone?
Yes, no more S7 auto splat.

19. Can you always wound on a 6, no matter how low your S is and how high the enemy's T is?
Yes.  And with the number of ways to buff toughness out there, this is very important.

20. Can you share any more common magic items with us?
Warseer pretty much has these nailed.

21. Are the Allies rules only for games with multiple players on the same side, or do they allow you to play with multiple armies yourself?
All games are an agreement between players, so you really can do whatever you like.  The rules however were included with games consisting of more than 2 players in mind.

22. Battle Missions - how many are there and how do they work?
There are 6.
The first one is the beloved pitched battle.

23. Scenarios - how many are there and do any of them involve Ogres?
M\None that specifically involve Ogres no.  There are 11 of them with a few that have subsets for specific historical battles.

24. Roughly how much of the 500+ page rulebook is rules? What makes up the rest of the book, and in what quantity?
Roughly 200 pages is rules.  100 pages of back story for all the armies. 50 or so pages of miniature show cases.  Campaign rules, scenario’s, legendary battles…you name it.  The book is absolutely beautiful, full color and just packed with information.
There is also a picture in the Ogre back story that I have never seen before.  Looks like pencil drawn and shows a large ogre riding a massive rhinox.

Some very exciting prospects here for all armies but the new Ogre possibilities have me quite excited! Flying Hunters or Bruisers!? Mawseeker granting ItP!? BSB rerolls for all psychology!? AWESOME STUFF.

Wednesday, May 26, 2010

WHFB 8th Edition - Rulebook sneak peek from GW newsletter.

Hot off the electronic presses from the Games Workshop newsletter:
Since we announced the new edition of Warhammer back in April, the excitement has been slowly building. Across the land hobbyists have begun gathering their forces in preparation of the mighty battles that lie ahead; in hushed whispers they've talked about what might lie within the 528-pages of the new Warhammer rulebook. Well prepare to ramp your excitement up a notch - Warhammer will be available to advance order from the 15th of June. Inspired by the clockwork creations of the engineers of Altdorf, we've today added a swish countdown clock to games-workshop.com, so you'll know exactly how many minutes and seconds to go before you can order your copy.

To thank you for subscribing to our newsletter (these images won't be shown anywhere else!) we thought we'd give you a sneak peek inside the new book. And don't forget that June's issue of White Dwarf is out this weekend and contains more exclusive information and pictures from the new Warhammer rulebook.

Enjoy.

The scenario page is the most interesting to me but you can't really make out any details of the text! Looking forward to seeing more as the release date gets closer ... how about you?!

Friday, April 16, 2010

WHFB 8th Edition confirmed for July?

Read this on WarSeer and Snake Eyes Box Cars - WHFB 8th Edition might be out as soon as this July! The source is none other than next month's White Dwarf: 
"Its confirmed folks, Warhammer Fantasy is hitting us in July 2010. The source? Mays white dwarf. Double page spread that has Empire fighting Orcs with "Warhammer - July" Underneath it!"
"Also, visited Warhammer World recently and the miniatures hall is missing Skaven And High Elf armies...could this be linked to the rumoured starter box"
Looks like we'll be seeing more details about 8th Edition cropping up within the next few months. I've read through the various rumors circulating the web but I will refrain from spreading more of that possible hogwash around... time will tell...

Excited!?

Tuesday, April 13, 2010

Boars and Trolls - New plastic O&G models available for advance order from GW.


BLARRGGHH! Plastic vomit ahoy! GW just added the new plastic Boar Boyz and River Troll models to their advance orders page. Most exciting! I've been waiting awhile for the plastic Troll sprues to help me make my WoC Throgg/Troll/Monster army and from what I have seen things look good. Take a look at the sprues:

While there does appear to be a lot of "river" and not enough "troll" in these plastics I have to say I am pretty happy with the overall look of the models. It also appears as if the fins and river bits can be left off the main body to allow for other Troll creations.

And if plastic vomit isn't your thing perhaps you'll be more interested in plastic boars that don't look like old and outdated?
Boars! Just in time for anyone looking to make some Razorgor or Tuskgor chariots perhaps? The faces are a bit odd on the boar models but I think a lot of it comes down to their new paintjob. I'll be interested to see these new models up close and on the table. What do you think?