Tuesday, January 5, 2010

New Bestmen model pictures and info from the web.

Came across a few pictures of the new Beastmen models on WarSeer.

Full poster ad






Also this picture of the new Razorgor from the same thread:

Disclaimer time - the above images are © Games Workshop Ltd. All rights reserved. I have used these without permission. Don't sue me!

And this bit of new information from the Beasts over at the Herdstone:
Ok, just had a quick 5 minute convo with my mate who's had a 5 minute read thorough the new book.

Herds have split , both ranked up but ungor get the option to skirmish
Unruly has gone
New rule for "herds"- when in combat take a leadership check.
If passed the unit gets hatred, if you roll insane courage you get hatred and frenzy. Didn't seem to be a downside if you failed.

Bestigor capture standards if they simply win a round of combat, get to add it (and any others they capture) to their combat res.

Minotaurs get frenzy if they win a round of combat, for every round they win they get a cumulative extra attack! Minos can only ever pursue or overrun 1d6 (they can now overrun)


Centigor, still special not fast cav. No drunken every turn, instead roll a dice at the beginning of the game. Effects range from +2 I, to -1 movement to something else he couldn't remember.

New unit Harpies

New unit. Some kind of jabberwoky thing. Enemy units in 12" take Ld check, for every number they fail by take a wound no armour. seemed to be 5's across the board. If it takes a wound in combat enemy takes a S5 hit. 275 points.

Think he said about a gorgon thing, mainly 6's.

There was a normal giant, then there was a cyclops giant which was basically a giant with only Ld8, but armed with a stone thrower and every (enemy?) wizard within 24" has to pass a leadership check or not be able to cast spells.
So there you have it - a slew of Beastmen info for better or worse. I'm not sure I love the new models but I am still getting pumped up about the new monstrous gribbly things lurking in the woods. We'll see them in the flesh (or plastic and pewter) soon enough.

UPDATE: More rumors from the Herdstone ...

More rumors:
Got to have a look at the Beastmen book today. I must say that the Minotaurs shown in it look much better than the ones on that poster.

Ungor skirmishers (with bows) look pretty good too.

There's a fair few rare choices, 3 giant things and the spawn. Jabberwocky is in there, with a slightly different name. Stonethrowing cyclops with ghostsight and a Gorgon.

I didn't see any Shaggoths at all. Sorry.

Harpies are in (pretty sure it was the same picture as in in the dark elf book..)

Didn't see dragonogres either.

Jabberwocky thing is a large target. No idea on the base size but probably large monster.

Spells - There was a movement one, something to make mounts attack the riders and one that was something like 16+ to cast and summoned one of the rare choices from a board edge.

Rules - a sort of hatred rule that becomes better with a beastlord. Minotaurs become better if they keep winning the combat they are in.

And these...
Gorgon ( i think it was) looks like a giant minotaur, and eats people

Cygor is a cyclops giant-gor that gets rerolls to hit against undead, daemons (I think) and things with ward saves. Tragically WS2. Stone Thrower.

Jabbersclyth is the jabberwocky thing. Flying, poison, terror, largetarget, 12" tounge attack, strength 5

Doombulls have D3 impact hits, normal minos have 1 each. Each round of combat won gives minos an extra frenzy attack for that combat (lost if combat ends or you lose a round).

Beastlord allows a reroll on the beastial roll when fighting against humans (Empire and Bretonians) which basically means it's likely the unit will get what is effectively eternal hatred. Something to do with insane courage adding in Frenzy to the unit he's with with that in-combat-roll thing

Great Bray Shaman are T5.

The Wild Lore has a spell that summons either a Jabber, Giant, Cygor or Gorgon from a board edge of your choice. Not RIP, but may aswell be from the desription. If the monster takes a wound then the caster takes a T test to see if they take a wound. If the caster dies then the monster disappears.

First spell of the lore was something like all friendlys within 6" get to move D6 towards nearest enemy in sight or forward. Not too sure on that one.

There's another that makes the mounts of a unit attack the riders.

2 chariot types, ungor and gor. Ungor one is core, not sure about the gor one, but is pulled by razorgors from what I was told (didn't see that page)

No gargoyles, but we do get harpies.

Ambush yes. Need to confirm who has it and how it works. Pretty sure it was just gors and ungors for it.

I think the bestial roll is for gors and bestigors.

Sadly I didn't get a thorough look at all the stuff, moslty brief glimpses.

The rare choices all looked to be 200+ points each, giant 205(?) the others 275ish and the spawn at 55 or so.

As for the Bestigor stealing banners, pretty sure it just adds an extra combat res to the unit and doesn't confer special rules. Would need to check though

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